Board games. DIY board-printed children's games

Published: 10.20.2020 Category: DevelopmentAuthor: editor

  • Games by theme
  • Interesting for everyone
  • Progress of the game: The teacher asks:
  • Table: features of choosing games for children of different ages
  • Card index of didactic games for middle groups of kindergarten
  • Timing game plan
  • Tips for choosing
  • Handy materials
  • Games for preschool and primary school children
  • The benefits of educational games
  • Types of homemade board games
  • Progress of the game. The teacher explains the rules of the game:
  • DIY toys for primary school children

Games by theme

  • For preschoolers (senior and preparatory groups). Games with rules. Board games, card games, lotto, dominoes, construction sets, puzzles, checkers and chess...
  • For young children (junior and middle groups). Development of fine motor skills and coordination, first acquaintance with color, shape and size. Choose by color, screw on the lid, insert a button, braid your hair, games with clothespins, lacing, find a pair, sensory mats and corners, collect beads, felt toys...
  • REMP. Formation of ideas about number and quantity, size, shape. Development of spatial orientation, familiarity with time. Count, find the figure, determine the size, logic problems, counting sticks, geocont, tangram, puzzles, geometric lotto, abacus, clock...
  • Formation of a sense of rhythm, development of musical perception, familiarity with notes. Musical instruments, homemade noise instruments, games with notes and sounds, musical corners.
  • Acquaintance with folk art, artists and paintings. Development of aesthetic perception, color perception, familiarity with the rules of composition. Arts and crafts, patterns and ornaments, palette, drawing games, make a portrait, put together a landscape...
  • Homemade baby books, albums, soft, tactile, lapbooks...
  • Consolidating knowledge about natural objects and phenomena, animals and plants. Plants, animals, insects, planet Earth, weather, space, water, sand...
  • parts of the day, routine and routine...
  • Ecological (landscape), traffic regulations, historical, local history, seasonal...
  • Traffic rules, signs, traffic lights, cars, street layouts...
  • Development of breathing, articulation, formation of correct sound pronunciation, learning to read and write, sounds, letters. Automation of difficult sounds, exercises with sounds, letters and syllables, vowels and consonants, make up a word, games for breathing development...
  • Development of coherent speech, grammatical and lexical structure. Based on literary works, based on reference pictures. Mnemonic tables We form adjectives, coordinate words, use prepositions, formulate questions, games based on fairy tales and literary works...
  • Attributes and aids for role-playing games, accessories, clothing, furniture
  • Do-it-yourself puppet, finger, tabletop and other types of theaters, masks. Theater corners.
  • Carnival, theater, dance and other homemade costumes for children and adults
  • Clarification of ideas about the Motherland, native land, its history, the Second World War. Regional component.
  • Games of different nations. Games of our grandmothers, our childhood, round dance games.
  • Invention games. We train analytical thinking, learn to identify, compare, and solve problems.
  • Development of emotions, communication skills. Games for a good mood, little girls, for dating. Mood corners
  • Active games outdoors and at home.
  • Physical exercises, attributes, finger games.
  • Sports and physical education corners, equipment for physical education, sports competitions, relay races. Massage paths

Interesting for everyone

What you should pay attention to:

  • age of the baby;
  • interests;
  • possibilities.

Why is it important? Because for some these will be exciting and developing projects, while for others they will be primitive, like completed material, which no one will like and which should not be allowed. Guys, do you know what is interesting to your little one personally? It would be good to take into account children's needs

Some people are crazy about trains, others need bunnies and monkeys. And others need to be taught how to count in a game or checked by traffic rules to see how much they know the rules, so that we remain calm when they go somewhere on their own

Guys, do you know what is interesting to your little one personally? It would be good to take children's needs into account as well. Some people are crazy about trains, others need bunnies and monkeys. And others need to be taught how to count in a game or checked by traffic rules to see how much they know the rules, so that we remain calm when they go somewhere on their own.

We are proud of our children! Their abilities are a reason for our little boast. And homemade strategy board games are a way to unlock a child’s potential and develop it.

Progress of the game: The teacher asks:

Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I tell you what they plant in the garden, you will answer “YES”

, if something doesn’t grow in the garden, you say
“NO”
. Whoever makes a mistake loses. The teacher begins:

Carrot. (Yes)

;
tomatoes (yes)
Cucumbers. Yes.

Domino

Goal: to consolidate children’s knowledge about different machines that help people, name them correctly and select paired images: passenger car, truck, combine harvester, crane, etc.

Progress of the game: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. Here I put my card, what cars are drawn here

Tractor and crane. If you have the same ones, put your pictures next to the cars.

Now what are the pictures here? Who has these? Place them in one row. Children find identical pictures and place them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the children are again given the mixed pictures and the order is established, the pictures are laid out one after another. Whoever does not have a suitable one misses his turn, the one who puts all the pictures first wins.

What grows where?

Goal: To consolidate children's knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.

Progress of the game: Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the pictures on the large card. The winner is the one who quickly closes all the empty cells and names the plants correctly (on large cards there are forests, fields, gardens, and vegetable gardens.)

The names of cereals and mushrooms will be difficult. The guys exchange cards, small cards are shuffled, the game continues.

Let's plant a flower

Goal: To navigate in space, to distinguish between the concepts of “edge”

and
"middle"
.

How to play: 5-6 children sit at the table. On each table there is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” says the teacher. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all the children, and each child says where he will plant the flower in the middle or on the edge.

Rules of the game

Lotto is played by at least 2 children. Each player receives 1-3 cards with generic images that match the theme. Small cards should be turned face down.

The presenter shows one small card at a time. The image on it should match the object drawn on one of the large cards. The player who has this card takes a small card and places it on an empty cell. The first one to fill all the cells with images will be named the winner.

Table: features of choosing games for children of different ages

Age/groupFeatures of developmentGamesExamplesTimeNotes
2–2.5 (first minor)Games must have plot pictures
  • cubes;
  • puzzles;
  • color pictures;
  • mosaic;
  • didactic games.
  • "Third wheel";
  • “Guess the tree” (compare and identify differences between two/three objects);
  • “Who eats what” (describe the vegetables/fruits shown in the picture), etc.
Up to 5 minutesIf the regime allows (there is time before bed or before meals), then it would be good to change this activity to a more active one
3–4 (second youngest)Interest in games in pairs
  • didactic games with pictures;
  • folding cubes;
  • mosaic;
  • puzzles;
  • colorful dominoes;
  • geometric lotto.
  • “Whose children?” (consolidate knowledge about domestic animals and their babies);
  • “Fold a square”;
  • “Gardener” (the presenter selects a gardener who looks at the picture and, without naming it, describes the vegetable/fruit).
7 minutesThe work is aimed at speech development
4–5 years (average)Work in small groups (3–4 people)
  • didactic games with pictures;
  • cubes;
  • puzzles;
  • lotto (with pictures);
  • dominoes (with pictures);
  • checkers;
  • Adventure games.
  • "The fourth wheel";
  • “Fold the pattern”;
  • “Let's help the doll” (consolidate knowledge about objects and their purpose);
  • “Where can I buy this?” (children put pictures of products on large cards with stores).
7–8 minutes
5–6 years old (older)Conscious participation in team games
  • didactic games (for example, paired pictures);
  • cubes;
  • lotto;
  • dominoes (with pictures and numbers);
  • checkers;
  • Adventure games.
  • “Which tree is the leaf from” (children take a card with a picture of a leaf and determine which tree it came from);
  • “Flies, floats, rides” (consolidate knowledge about types of transport: land, air, water).
10 minutesCombining physical activity of an adult and a child
6–7 years (preparatory)Intolerance towards adult help
  • didactic games;
  • lotto (with pictures, numbers and letters);
  • domino (classic);
  • checkers;
  • adventure games;
  • chess (if the program includes this sport).
  • “Topsy-turvy” (selection of opposite concepts, for example, the presenter posts a picture of autumn - children describe spring, etc.);
  • “Who needs what for work?” (consolidate knowledge about tools, cultivate interest in the work of adults).
10–12 minutesChildren learn to comment on their actions with high independence in completing tasks

The didactic game “Fold the Square” fosters patience and perseverance in children

7. Printed board games

  • Cheerful pencil
  • Magic wands
  • Tic Tac Toe
  • Sea battle (1st option)
  • Sea battle (2nd option)
  • Board games are a special category of games that, unlike others, require from participants not only attention, logical thinking, reaction speed and observation, but also certain skills in using a pencil or pen. The game forces the child to think first and only then draw certain objects on a sheet of paper, since it will be difficult to erase the drawing later.

    Printed board games are quite complex, so children can only learn to play them from the age of 5-6. But, despite this, they are very interesting and are always perceived by children with pleasure.

    Purpose of the game:

    develop attention, observation, memory, the ability to quickly find changes and missing elements in a subject.

    Equipment:

    sheets of blank paper, preferably checkered, red and blue pencils for each participant in the game.

    Age

    : 5–6 years.

    Progress of the game:

    children sit at tables in pairs, receive sheets of blank paper and carefully listen to the rules of the game, which consist in the need to give instructions to a partner about drawing a particular line (for example, lead to the right, and now – up).

    After this, each person is left with a certain broken line drawn in red pencil on the sheet. Now the participant who gave commands to his partner takes a blue pencil himself and begins to repeat the existing drawing on his sheet of paper. A special rule is that the length of the lines from which the polyline is constructed should be approximately the same.

    The next stage is that the participants who played in pairs change roles, and now the other child gives instructions that must be followed. At the same time, children not only repeat concepts such as “up”, “down”, “right”, “left”, but also learn to repeat the drawing on another sheet on their own, which requires certain attention and the ability to navigate on a plane.

    Purpose of the game:

    teach children to group objects according to their properties and belonging to one category or another, improve the ability to generalize, develop memory, attention, and logical thinking.

    Equipment:

    10-15 counting sticks, a pencil, an eraser and a piece of white paper.

    Age

    : 5–6 years.

    Progress of the game:

    The teacher offers the children the following task: they need to fold the prepared sticks into a certain shape, for example a triangle or a rectangle. He then asks how many sticks it took.

    When the guys answer the question, you should invite them to draw the same figure on a piece of paper, and it should be about the same size. If it is still difficult for the children to complete such a task, then a ruler can come to the rescue, which they usually already know how to use.

    You can also offer to assemble a square from counting sticks, ask the children to name its distinctive features and show how they can turn it into 2 triangles using only one stick.

    When the children complete this task, it is necessary to ensure that they correctly transfer these figures onto pieces of paper using a pencil. During the lesson, special attention should be paid to the rules of using a pencil and an eraser, and show how to use a ruler correctly so that the lines are straight.

    Purpose of the game:

    develop attention, memory, the ability to focus on a certain subject for quite a long time, teach children to distinguish concepts such as “diagonally”, “vertically”, “horizontally”, and systematize previously acquired knowledge.

    Equipment:

    sheets of paper for each participant, pencils or pens.

    Age

    : 6–7 years.

    Progress of the game:

    The leader invites the children to learn how to play a very interesting game and begins to explain the rules, which are that it is necessary to line up a series of crosses or toes diagonally, vertically or horizontally.

    But first you should explain the meaning of these words, since not all children may be familiar with them.

    At the next stage, the teacher shows how to draw the playing field so that it consists of 9 squares. Only then can we begin to explain the game itself. To do this, it is advisable to divide the group of children into 2 teams, one of which will be a “toe” and the other will be a “cross”.

    Then the leader shows how the crosses or toes can be placed on the playing field, and which combination turns out to be winning.

    It is better to do this on the board so that the children can see everything clearly.

    When the children have mastered the rules of the game well, you can play as a whole group several times and only after that invite the children to play independently in pairs. But during a single-player game, the teacher must constantly monitor everyone and help if necessary.

    In the summer, if the children have crayons and smooth asphalt on the playground, the game can be organized on the street.

    Purpose of the game:

    develop memory, attention, observation, quick thinking, the ability to find small changes that have occurred in objects, develop children’s speech, activate children’s vocabulary and teach the correct construction of sentences.

    Equipment:

    blank sheets of checkered paper with playing fields drawn, pens or pencils, a large sample of the playing field attached to a magnetic board.

    Age

    : 6–7 years.

    Progress of the game:

    The teacher invites the children to divide into small groups of 4–5 people. He gives each of them a piece of paper with playing fields 10 x 10 cm drawn on them, consisting of 100 cells.

    Then the leader explains what the numbers from 1 to 10, located vertically to the left or right of the playing field, are for, as well as the role of the letters written on top of each cell from A to K.

    Only now the children begin, with the help of the teacher, to place the ships on the field in such a way that they do not touch each other. There should be: single-deck - 4 pieces, double-deck - 3, three-deck - 2 and four-deck - 1.

    The ships can be positioned however you like, the main thing is that they are within the boundaries of the field.

    Now you can start the game, which involves two participants or two teams. The rules of the game are to determine the location of the ships as quickly as possible and hit them with a projectile that flies strictly along the specified route, for example A-5 or B-10.

    If a player hits a ship, but there are still entire decks left, then the other player replies that the ship is wounded. When all the decks are hit, the ship is considered dead.

    If the player hits, then he has the right to one more move, but if he missed, then he passes the move to the enemy. The winner of the game is the participant who can “sink” all the ships before the enemy.

    Purpose of the game:

    develop memory, attention, observation, quick thinking, the ability to find small changes that have occurred in objects. develop children’s speech, activate children’s vocabulary and teach them how to construct sentences correctly.

    Equipment:

    blank sheets of checkered paper, blue and red pens.

    Age

    : 6–7 years.

    Progress of the game:

    The teacher invites the children to divide into groups of 2–4 people.

    After this, you should take pieces of paper and fold them in half so that the corners coincide with each other. You should unfold the sheet and randomly place 10 small ships in the form of boats (about 1 cm in length) on each half.

    One side will be your field, and the other will be the enemy’s field.

    Now you can start the attack. To do this, the child must place the mine (draw a small circle and color it well) so that it is located exactly opposite one of the enemy ships.

    Then the piece of paper is rolled up again and the same child tries to draw a mine on the reverse side so that a trace of the paste remains on the opponent’s field.

    If this trace is superimposed on one of the ships, then it is considered lost and is crossed out. This means that the baby gets the right to take a second turn.

    But if the mine does not hit the ship, then the turn goes to the opponent.

    There are special rules of the game, which are that you cannot draw a mine on your ship. If this happens, he is considered killed.

    The player who is the first to identify all enemy ships wins the game.

    Table of contents

Card index of didactic games for middle groups of kindergarten

In the middle group, a card index of games can be compiled according to the following topics:

"Child and health." To study the daily routine, children are asked to look at pictures with images of the daily routine and arrange them in order and comment: the morning begins with exercises, breakfast, etc.

This game introduces children to a healthy lifestyle, develops speech, attention and memory.

"Healthy foods". The following games will help you remember fruits and vegetables: children take a dummy of a product out of a bag and describe it (“this is an apple, it’s round, red and smooth); the teacher names the characteristics of the fruit/vegetable, and the children guess it; children try foods with their eyes closed and name them, say what the fruit/vegetable tastes like.

"Dangerous Items"

The purpose of such games is to introduce children to dangerous objects that should not be played with or taken without the permission of adults. For example: the teacher prepares cards with dangerous and safe objects and asks the students to put them into two groups, explaining their choice. You can complicate the task by offering to tell the children what injuries dangerous things can cause (cuts, bruises, etc.).

Goals and objectives of board and printed games

A type of primary activity of preschool children, aimed at an analytical approach to solving a game situation, presented in the form of a visual aid, is called a printed board game.

Such games include:

  • mosaics;
  • didactic games in pictures (for example, a set of objects for the game “The Third Wheel”);
  • folding cubes (in which the overall image is folded by turning over the faces of each cube);
  • puzzles;
  • lotto;
  • domino;
  • checkers, etc.

The goals of introducing board-printed games into the educational process are:

  • consolidation or development of acquired knowledge;
  • development of thinking processes, attention, memory, imagination and speech;
  • training in perseverance, discipline and the ability to finish a job;
  • fostering compliance, a tolerant attitude towards partners, and the ability to cooperate.

To achieve these goals, it is necessary to systematically solve the following tasks:

  • consolidate knowledge about objects, their purpose, species differences;
  • teach preschoolers to generalize objects according to essential features and identify relationships between them, as well as to compose parts into a whole;
  • identify children’s interests (for example, compiling collective pictures from mosaic parts, putting together puzzles on a particular topic, etc.);
  • develop the ability to play in small groups (children play in pairs, in threes, but if there are many participants in the group, it becomes difficult for them to decide on their role in the team - showdowns and quarrels begin);
  • develop the skill of choosing play partners (by temperament, mood, etc., and not just by appearance);
  • methodically competently build a system of interaction between children (the teacher plays the role of guiding the game process, but not the leader);
  • encourage children's independence.

Timing game plan

All elements of the educational process in kindergarten must be strictly timed. Only in this case there will be no violations of discipline, and all new information will be perceived as efficiently as possible. The game plan consists of 3 important stages:

Introduction – 1–2 minutes. The teacher explains or reminds the rules of the game and distributes the necessary materials. If they are already prepared on the tables, then the purpose of each is explained. The game itself takes 3–7 minutes. The teacher helps and guides the children’s actions if necessary. Summing up - 1–2 minutes

At this stage, it is important to praise each participant, regardless of the success of the results of his game.

Even the lotto game is played under the supervision of an adult

An example of the timing of the game “Where can I buy this?”

When studying the topic “Shopping,” the teacher explains to the kids in which departments of the store this or that product is sold. The purpose of this game is to consolidate children’s knowledge about various products and departments of stores (grocery, hardware, etc.), develop the ability to navigate the environment, and cultivate a desire to help adults.

  1. Explanation of the rules: children discuss where mothers buy certain products, then the adult hands out small pictures of the products, and hangs a large poster on the wall depicting various departments of the store (2 minutes).
  2. Children arrange the pictures into the appropriate sections, explaining their choice (2 minutes).
  3. Summing up (3 minutes).

Game “Where can I buy this?” develops the preschooler’s ability to navigate the world around him

Example of a summary of the games “What Shape” and “Loto”

Author Makrushina Tatyana, MDOU kindergarten "Fairy Tale", Saratov region, r.p. Dergachi Name Fragments of board and printed games “What kind of shape” and “Loto” Age of children, group 3–4 years old, junior Description of the game “What kind of shape”

Draws children's attention to the sizes of “building materials”. The teacher asks each child to take one geometric shape and name it. Children play independently, constructing any buildings from existing objects...>

Description of the game "Loto"

Then he clarifies where the cherry tree grows. The children answer that they are in the garden. The teacher asks where flowers grow (in the forest, in a flower bed, in a meadow), cucumbers (in a garden bed) and other vegetables. The teacher gives the children to look at cards that depict a vegetable garden, a garden and a flower garden. “Now you will play so that everything that grows in the garden appears in the garden, everything that grows in the flower garden ends up in the flower garden, and everything in the garden ends up in the garden. All objects must fit into their squares on the map.” Whoever closes all the squares first wins. Children exchange cards and the game continues. This game is used when the task is to systematize and consolidate knowledge about other objects, for example, dishes, furniture, clothes, shoes, etc...>

Quote from: https://www.maam.ru/detskijsad/nastolno-pechatnye-igry-chast-3.html

Printed board games in kindergarten are actively used both directly in the classroom and during leisure time. This type of activity helps not only to practice and consolidate acquired knowledge, but also develops cognitive processes, speech, fine motor skills, develops patience and the ability to follow rules. In addition, children enjoy mastering different forms of games: individual, pair and collective, which develops the skills of constructive interaction with peers.

Lotto for older preschoolers

In the older group, children are already preparing for school, studying numbers, geometric shapes, and actively exploring the world around them. The Lotto game helps them with this.

Geometric Lotto

The didactic game “Geometric Lotto” reinforces ideas about the forms used in geometry, as well as colors.

The teacher gives the players cards with several non-repeating images of multi-colored figures. Then he shows small pictures one by one. Children must say what the figure is called and what color it is. Then see if there is a similar image on their map. The card is taken by the player who finds the same piece.

Math Lotto

The Mathematical Lotto game develops counting skills and the ability to compare numbers.

Large cards consist of several cells with different numbers. Animals and things in certain quantities are drawn on small cards. The teacher hands out cards to the children and shows pictures. Players count the number of objects on the card and find the corresponding number.

Zoological lotto

In Zoological Lotto, large cards represent images of the nature of continents and seas. This:

  • Europe;
  • Asia;
  • North America;
  • South America;
  • Africa;
  • Australia;
  • Antarctica;
  • Arctic;
  • seas.

Small pictures are images of fauna representatives. The presenter shows the card and names the animal. The card is taken by the one who finds the corresponding representative of the fauna on his image of the continent. The first player to collect wildlife on their map wins.

Tips for choosing

A board game is usually perceived as a pretty good gift, but (like any other product) it can be chosen either well or inappropriately.

Since it is given so that the child receives useful skills of his own free will, and not when he is forced, it is very important that the child likes the game, so that he becomes interested in it and begins to play regularly

There are some simple tips on how to achieve your goal:

For a child, play is a holiday. Even if she makes him think deeply, he himself still gets pleasure not from the process of solving a complex problem, as in chess, but from the surroundings. For this reason, a board game for a small child should be bright and beautiful, and also involve a certain legend, reminiscent of an interesting fairy tale.

Handy materials

Can I ask your opinion? Friends, what material do you prefer for crafts?

I will probably express the general point of view that this is the one with which it is easier or more interesting for you to create something at home.

And I will voice one more point. Sometimes I don't take new or valuable material. Even junk is used. Something that is kept by chance, or in anticipation that I can make something useful out of it. For example, corks from plastic bottles or wine, an old chessboard whose pieces are lost, buttons, pebbles, etc.

Well, when we have gathered everything: an understanding of what we have to construct with the children, for what purpose and for what purposes. We found out what materials we could use. We didn't forget the good mood. Now all that remains is to get down to business.

Games for preschool and primary school children

  • Educational games
  • Didactic games with the keyboard
  • Senior group
  • Preparatory group
  • Middle group
  • Junior group

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Visual material

Visualization is one of the main principles of gaming activities and the entire educational process in kindergarten. To carry out this work, certain visual aids are required. In other words, to create a picture from a mosaic, you need its diagram, and to create a picture from a puzzle, you need a solid image as a hint.

Games based on visual perception of information are associated with games such as:

  • plot or symbolic pictures, images for the development of speech, mastering the basics of mathematics, familiarization with the world of things and nature, etc.;
  • puzzles (including three-dimensional ones);
  • lotto and domino sets;
  • cubes;
  • mosaics;
  • “Adventure games” with chips and dice.

In order not to lead to hysterics, immediately stipulate that each child will have his own set of props, for example, a separate puzzle. If kids see such toys for the first time, then you need to give them time to get to know each other, and only then move on to playing. Please note that in younger groups, the folding process itself is important for children, so the picture should be the same - then there will be no tears. In older groups, you can give each student their own puzzle, and the pictures will be different. If time allows, then include in the game the stage of exchanging details: this way the kids will be able to put together different stories, and training motor skills and thinking will be more productive.

Another important point. For some games, for example, lotto, dominoes, it is assumed that there is one set for a certain number of players. But there may be more children in the group. In this case, you should take care of purchasing not one, but two sets. And divide the playing chips (or other game materials) equally.

The benefits of educational games

The games in question develop:

speech - children hear the speech of an adult and other preschoolers, therefore, their vocabulary is replenished

In addition, the guys answer questions, describe something, reason, therefore, the existing speech data are trained and improved;

thinking - preschoolers expand their knowledge about objects, phenomena, flora and fauna, learn new information, can compare existing experience with what they have received, train memory, logic, and mathematical abilities;

attention - children train listening skills and understanding what needs to be done, how to play the game correctly, therefore, they become more attentive, focused, and are able to regulate their actions;

physical qualities - the motor system develops, children become mobile, active, learn to control their movements, manage them, the child’s psyche is formed in terms of the ability to be active in life.

Katamino

Gigamic

When the child first saw this game away, I simply didn’t hear him for about an hour. Then we bought it, and every morning the day began with concentrated play. At the same time, my attention was not required; my son dealt with everything himself.

So. The set contains a wooden board and colorful figures of different shapes. Similar to Tetris, but you can rotate the pieces with your hands. The task is to fill a rectangular field with these figures. The game develops spatial thinking and allows you to understand the basics of geometry. You can play alone or together.

My kids enjoy playing one at a time.

There are different levels of difficulty, and there are ready-made cards with tasks.

Buy for 2810 rubles here

Types of homemade board games

In our unified information space, it makes no difference who is the manufacturer of board games. The same development can be popular both in European countries and in America or Australia. Types of entertainment are varied, many classifications are closely related. For example, economic theory turns out to be not only a logic game, but also an exciting adventure, and popular walkers are nothing more than a carefully thought-out strategy.

Joint activities bring the family together; at this time you can discuss plans and problems along the way. PHOTO: market.yandex.ru

There are several classifications of board games that are suitable for a wide variety of companies and ages:

  • for kids, their main task is development and learning, they teach the child to remember the names of geometric shapes, shapes and sizes;
  • fillers or card board games are exciting activities with simple rules that are understandable to both adults and children;
  • logical board exercises are aimed at developing thinking, building an interconnected chain of varying degrees of complexity;
  • walkers are fairy-tale characters moving sequentially. The themes can be different, for example, horror films, colorful adventures;
  • fighting games – they feature direct conflict. The game is played on or without a field, cards with different teams are involved;
  • tabletop activities for friendly parties are specially designed for several participants;
  • large strategic missions are intended for those with a lot of time;
  • wargames are military-tactical battles with a huge number of miniatures, fairly complex rules and a mandatory field.

Having chosen the theme, age and number of participants, you can start making it yourself.

Strategic battles for adults can be designed to hold several tournaments over a long period of time. PHOTO: tdko.su

DIY toys for primary school children

Children of this age also need educational toys. Various board games are very suitable here. Again, there are a lot of them sold in stores, but there is one caveat. Firstly, they are expensive and there is a possibility that if you buy a toy. The child will use it only a couple of times and then abandon it. Therefore, it is better to make it yourself, especially since you can come up with the idea yourself.

One of the fairly simple and standard options is “tic-tac-toe”. Of course, the paper version with a pen and piece of paper does not require any costs at all. But, you must admit that such a toy made with your own hands can even become a gift. And to make it you will need a sheet of plywood or cardboard, which we paint and divide into squares and round chips, also cardboard. On some we draw a cross, on others a zero.

Both corks and flat buttons can be used for these purposes. The toy will turn out to be interesting, you can even take it with you to the dacha or on a trip.

As an option, instead of tiles with crosses and toes, you can make, for example, bees and ladybugs.

To spend useful time with children on trips, in addition to playing tic-tac-toe, you can make portable checkers. To do this, take an empty DVD box. Inside we attach a sheet of cardboard or any other material under the chessboard. Next, take flat buttons of the same size in two colors. You can choose any color, not necessarily black and white.

It turned out tasteful and original. With such a game, there is no shame in having a few “parties” with strangers.

If you want to play checkers like this at home, but want to have a larger field, well, take a large sheet of cardboard, paint it black and white checkered, take caps from plastic bottles in two colors and play.

The next type of creative game is extremely simple in its implementation. We will need a board, even a kitchen board, pins and colored rubber bands. Place pins on the board in the correct order. As a result, we get the so-called geoboard. Using rubber bands, you can build various geometric shapes on such a board.

If you show your imagination, you can not only make squares and triangles, but even “draw” something. It turns out quite interesting, and most importantly, entertaining.

Back in the 20th century, pinball was a popular game. The field was marked with cells with numbers. The ball was shot onto the field using a spring and occupied a certain cell. Whoever scores more points wins. You can make this pinball yourself using cardboard and plastic bottle caps.

We have already talked about board games like football and hockey, but here I would like to present another interesting version of magnetic football. We take a lid from a shoe box and cut out gate holes on the sides of the opposite ends. In the corners we make legs from plastic tubes or all from the same cardboard. Then we cut out two small circles and glue a round magnet to them. We cut off two long narrow strips, to which we also glue a magnet. We are drawing out the football field. The game is ready.

When you bring cardboard strips with magnets under the same magnetic circles and move the strips, the circles on the field will also move. Now we place the ball on the field and push it into the enemy’s goal.

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