Voskobovich's educational games in kindergarten gained popularity at the beginning of the century. Colorful kits with tools and a set of characters for conducting classes were among the first to be mass-produced in a factory version.
The author of the program, Vyacheslav Vladimirovich Voskobovich, made every effort to ensure that teachers understood his idea of the comprehensive development of thinking and creativity in a game with a fairytale edge. And although sets of Voskobovich’s games are sold in almost ready-made form, the author strongly advises introducing your own elements and heroes into the fairy tale, and using foreign objects for visualization. Thus, in the joint creativity of the child and the teacher, the basic skills of logical and creative thinking, reading, and counting will be taught unnoticed and smoothly.
Author information
Voskobovich's method in kindergarten is used for the comprehensive development of children's creative abilities. Children who study according to the method perform mathematical operations faster than their peers, begin to read early, are able to perform creative activities and think logically, can concentrate attention and have a good memory.
The author of the method, Vyacheslav Voskobovich, had nothing to do with psychology and pedagogy for many years. By profession he is a physics engineer. In addition to physics, Voskobovich was interested in music, wrote songs for children and adults, and was partial to poetry. His own children pushed him to create the technique. In the early nineties, it was very difficult to purchase high-quality games for the development of logic, thinking, memory and educational materials. Then Vyacheslav Voskobovich independently developed a series of games and successfully adapted it.
Educational games are universal aids that can be used repeatedly with equal success. Subsequently, a whole teaching methodology was developed based on several games, aimed at the comprehensive development of the child. At the moment, you can familiarize yourself with more than fifty games and a large number of educational aids. In Russia and neighboring countries, Vyacheslav Voskobovich’s author’s seminars are regularly held, and in kindergartens the methodology is actively being introduced into the process of learning and development.
Author
Vyacheslav Vladimirovich Voskobovich, an engineer and physicist from St. Petersburg, was puzzled by the search for educational toys for his own children in the early 90s.
The study of currently existing proposals did not yield anything - the range of domestic teaching material was extremely scarce, and international experience was practically not used.
Acquaintance with the experience of Zaitsev and Nikitins suggested the idea of creating a radically new system of classes, which would be not only useful, but also interesting for children, captivating and developing without forcing them to study. The main idea was to create tools for the comprehensive development of intelligence, logic, talent and personality in a playful way.
Voskobovich’s first games were “Geokont”, “Transparent Square”, “Folds”, “Two-Color Square”. appeared at the very beginning of the 90s. By 1997, the first training manual, “Little Geo, Raven Meter and I, Uncle Slava,” was written, which proposed combining classes with puzzles with a fairy tale twist that immerses the child in the story, giving an additional incentive to action and solving the problem.
In 1999, the author’s program “Fairy Tale Labyrinths of Games” was officially adopted and approved by the Education Committee of St. Petersburg. From now on, Voskobovich presents educational games in preschool educational institutions as an addition to activities that develop intellectual and creative thinking. By the beginning of the century, up to 90% of the city’s kindergartens used the method to one degree or another when organizing work with children.
Currently, the author of the system is the director of Voskobovich's Educational Games. The company and its tutoring center actively cooperate with the Union of Teachers of Russia and conduct training seminars free of charge, including in an online format in accordance with current reality.
Voskobovich's games for preschoolers and their descriptions are offered in sets designed for a certain age and are licensed. Buying an analogue is not encouraged, since the author himself believes that everything is taken into account in the original system. Exact adherence to the author's program, which teachers easily master, gives maximum results, despite the fact that within the framework of the game itself there is always a degree of unpredictable development. The child and the adult become co-creators.
Description of Voskobovich's approach
The author is confident that a child’s education should be relaxed and fun, therefore one of the principles of Voskobovich’s method is the use of interesting fairy tales. Each game is accompanied by a fascinating story that helps you quickly remember shapes, letters, numbers or other information. The child helps the heroes by performing various exercises and tasks according to the plot. Such methodological developments are a godsend for parents without special (pedagogical or psychological) education, because, based on the plot of a fairy tale, you can play with your child and perform creative tasks.
But the games should be useful. Educational games are multifunctional: in a playful form you can teach reading, counting, writing, develop logic, memory, thinking and mental processes. Thus, the value lies in the ability of the game to teach and comprehensively develop the child. The development of creativity is also a must. Fairy tales and games using Voskobovich’s method (“Miracle Crosses”, “Geokont”, the “Plyukh-Plyukh” boat, etc.) help develop fantasy, imagination and creativity. Non-traditional tasks of varying complexity form early creative thinking in children.
Games
The author suggests considering your games as a set of activities from 2 to 7 years old. But in practice, they can be used separately - most puzzles are independent and do not require additional investment. Buying a set is interesting only because of the variety of activities and the expanded possibilities of using each element.
"Purple Forest"
The main environment for conducting classes using the Voskobovich method. The carpet base makes it easy to move and place additional elements around the space, to which Velcro is attached. The basic equipment is designed to familiarize the child with the environment, study the seasons, and natural phenomena.
Set of basic parts corresponding to:
- trees and colorful leaves;
- clouds, sun and moon;
- the most popular animals of the forest;
- design for lake and forest areas.
On a carpet base, the teacher can attach both ready-made factory objects and characters, drawing the child into the game, and those made independently. You can involve your child in the process of inventing new stories and personalities. It is enough to attach Velcro to the craft so that the craft becomes an inhabitant of the purple forest.
As they grow older, the characters can change, and the space can turn from a forest into a preschooler’s room. Manufacturers offer to buy not only cardboard and wooden figurines for the Violet Forest, but also watches, technical devices and complex puzzles. The base remains the same. Recommended age: 2-7 years.
"Boat Plop-Plop"
Plastic boat with five multi-colored masts. The masts are perforated and consist of segments that are put on according to the pyramid principle. The game invites you to thread multi-colored strings through the holes - to study colors, shapes, and sizes in the game.
Attached to the independent kit is a training manual that contains the most popular author's puzzle tasks for the little ones. At the same time, parents can come up with an unlimited number of their own tasks or suggest that the child come up with a task for the teacher. Recommended age: from one year.
"Geocont"
Voskobovich's geokont is a plywood base with lacing supports attached to it. The supports are labeled, which allows you to give tasks to reproduce not only a specific drawing, but also a route along a kind of map with marked points. Colored elastic bands are included.
Based on Geokont Voskobovich, you can learn letters and numbers, teach spatial thinking (display objects from different sides and in mirrors), conduct creative activities on drawing with non-traditional materials. The author proposed several geocont options designed for different age groups. Age from 3 to 7 years.
"Voskobovich Square"
Eternal origami is a puzzle made from laminated cardboard. The child will have to assemble shapes and objects from the red and green triangles applied to the base.
The game develops thinking, logic, and fine motor skills. A manual with assembly options is included in the kit. Recommended age: 2 to 7 years.
"Math baskets"
A number of activities can be carried out based on the set with numbers. Your helpers will be the Numbers from the Violet Forest, who collect mushroom numbers after the rain.
The child learns numbers and order, trains mental calculation and observation skills in a playful way. Additional elements of the Chest kit can be purchased separately, diversifying the process.
"Foldings"
A series of cards with short nursery rhymes, using which a child learns to read by syllables (words). In this game, the author modernized the popular method of teaching early reading by N. Zaitsev. The game is designed for children from 3 years old.
Specifics of educational games
The technique is suitable for classes with children aged two years and older. According to reviews, older children enjoy studying with benefits. Each task can begin with elementary manipulation of individual elements and end with solving increasingly complex problems. Games must take into account the child’s age-appropriate interests. In addition, during the gameplay, children make new discoveries and receive satisfaction (emotionally) from independently completed tasks. The game material is varied, rich, multifaceted and multifunctional.
Most games using the Voskobovich method in kindergarten or at home are accompanied by teaching aids and illustrated stories in which you need to complete tasks according to the plot or answer questions posed. The heroes of the fairy tale help the child learn the basics of mathematics or reading, teach mutual understanding and constructive communication. It is important that children do not get tired quickly, because they have the opportunity to independently choose the load and pace, switch from one task to another.
It is especially important that the use of Voskobovich’s technique in kindergarten (for beginners the technique is easy to learn; in extreme cases, you can sign up for the author’s seminar and even ask questions in person) does not require restructuring the work of the institution or changing the usual way of life at home. The adult-child relationship is a partnership, that is, the adult’s position is not assumed to be superior. The child is surrounded by a relaxed, but developing intellectual and creative atmosphere. Due to the support of creative endeavors, a feeling of internal relaxation arises, and the child does not receive negative evaluation from adults, so he feels external security.
Game aids
Tools for games from Voskobovich can be purchased separately or in sets. In the second case, there will be significant growth and diversity based on a single sensory environment. At the same time, the author himself recommends not dwelling on ready-made options, introducing your own characters, setting new tasks with the understanding that the child has outgrown the recommended ones.
All models and elements of didactic material are designed for multifunctional use. Fasteners, magnets, and Velcro allow the same characters to be transferred from one game to another, placed on a canvas or magnetic board, preventing the child from getting used to it and getting tired of the monotony.
With the creation of your own environment and technical additions, the situation is more complicated. Since 2013, the development center has hired professional artists who control not only the compliance of the color scheme of the manuals with the assigned tasks, but also the quality of product design.
Voskobovich's self-created games for preschoolers with their own hands are often inferior in quality and visual appeal to the eyes of factory-made kits. Children who are demanding about wrappers are not always ready to accept a replacement. But the final decision remains with the teacher and parent. Even partial application of Voskobovich’s methods in the learning process has a positive effect on the result and dynamics of work.
With the abundance of educational games nowadays, Voskobovich’s technique has not lost its relevance. Curricula are actively used by preschool teachers and can be implemented by parents themselves. The simplicity and fun of the system allows you to do this. The company's team, under the leadership of its founder, periodically updates the range of benefits and offers new forms that take into account the interests of modern children.
Educational games according to the method
All games according to Voskobovich’s method (descriptions of individual ones are given below) can be divided into several types. Most of them develop logical and mathematical abilities (the ship “Plyukh-Plyukh”, the constructor “Geokont”, “Voskobovich’s Square”, “Digital Circus” and others), teach reading (“Letter constructor”, “Reader on balls”, “Voskobovich’s Towers” ", "Snowman"). The games are accompanied by methodological books with tasks, fairy tales, illustrations and questions. Good heroes (the cunning but simple-minded Vse, the wise raven Meter, the funny Magnolik, the brave Geo) accompany the child and teach not only mathematics and reading, but also human relationships.
Construction game "Geokont"
The construction set is presented in the form of a board with nails arranged in a certain sequence. The playing field comes with a set of colored rubber bands and a manual containing tasks of varying difficulty levels. Children don't just complete boring tasks, but go on a real journey with Geo and help him overcome various obstacles in the Purple Forest by constructing geometric shapes. The description of Voskobovich's technique (attached to the game) offers diagrams of the drawings that should be obtained in the end. The game "Geokont" introduces children to the world of geometry, helps them study colors, shapes and sizes, teaches them to model, fold according to a pattern, think outside the box, look for similarities and differences, and develop fine motor skills.
Methodology V.V. Voskobovich article
Methodology of V.V. Voskobovich.
Voskobovich Vyacheslav Vadimovich is recognized as one of the first authors of multifunctional and creative educational games, which in a playful form form the creative potential of a child, develop his sensory and mental processes, and also offer children an exciting journey with adventures into the world of educational fairy tales. Voskobovich's original method is highly effective and accessible. It is easily and quickly mastered by both teachers and parents of children. During the game, a special atmosphere of trust is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby. Children who develop using this method begin to read early, quickly perform various mathematical operations, and are able to think logically and perform creative tasks. They also find it easy to study in primary school. They have an excellent memory and can concentrate for a long time. The author of the method, Vyacheslav Vadimovich Voskobovich, is a physics engineer and for many years had no direct relation to pedagogy and psychology. But in addition to physics, Vyacheslav Vadimovich was always interested in music, was partial to poetry, wrote poems and songs for children and adults. The impetus for the creation of the famous developmental methodology was his own children. In the early 90s, it was very problematic to purchase children's games for the development of logic, memory, and thinking. Vyacheslav Vadimovich independently developed a series of educational games and successfully tested it. The first games of the creative direction include “Game Square”, “Geocont” and “Color Clock”. These games do not work on the principle of putting them together once and putting them aside, but are universal creative tools that can be used many times. Subsequently, Voskobovich’s entire teaching methodology was compiled, aimed at the comprehensive development of the child. It should be noted that the basis of Voskobovich’s educational games is cognitive interest, creativity and learning. During the game, children are immersed in the world of fairy tales and adventures, and also meet funny characters who develop the child’s creativity, imagination and logic. With one game, a child can learn colors and shapes, master counting and letters, as well as develop fine motor skills and many mental processes.
One of the principles of Voskobovich’s method is interesting fairy tales. Each educational game by Voskobovich is accompanied by a fascinating fairy tale, which helps the child quickly remember numbers, letters or shapes. In the plot of the fairy tale, the baby helps the heroes by performing various tasks and exercises. For parents without special education, these methodological developments are a real valuable find. After all, based on the plot of a fairy tale, you can easily play with your child, performing various creative tasks. The second principle of Voskobovich’s technique is playing for good. The author's educational games are quite multifunctional. In a playful way, you can learn to read or count, while simultaneously developing logic, thinking, memory and other psychological processes. Thus, the value of the game lies in its ability to comprehensively develop and educate the child. The third principle of Voskobovich’s author’s method is to develop the child’s creativity. Voskobovich's games and fairy tales help develop imagination, fantasy and creativity. Performance
non-traditional tasks of varying difficulty levels contribute to the formation of early creative thinking in children. Specificity of Voskobovich's educational games Voskobovich's educational games are relevant for children aged two years and older. The wide age range of games is achieved due to the fact that each game is complex and contains many tasks that are accessible to both two-year-old children and preschoolers. The game can begin with basic manipulation of elements and end with solving complex multi-level problems. Voskobovich's games also take into account the interests of the child. Children, through exciting gameplay, make new discoveries and receive emotional satisfaction from completed tasks. It should be noted that Voskobovich’s educational game aids are distinguished by their versatility and multifunctionality. Just one game includes many learning tasks and develops the child’s creativity and psychological processes. Most of Voskobovich's educational games are accompanied by special teaching aids with illustrated fairy tales, in which it is necessary to complete interesting tasks or answer questions posed. Good heroes of fairy tales help the child in a playful way to master not only the basics of reading or mathematics, but also teach the child communication and mutual understanding. It is important that children, when performing various tasks according to Voskobovich’s method, do not get tired quickly. After all, the child independently chooses the pace and load of the lesson, switching from one task to another.
All educational games by Voskobovich can be divided into four groups, which are aimed at developing the child’s research skills and creative potential. Also, these manuals perfectly form the logical and emotional-imaginative thinking of the baby.
Popular educational games by Voskobovich
All games by V. Voskobovich have a different focus. Some games develop a child's imagination and logical thinking, while other game aids teach children to read and develop mathematical skills. Educational games have also been developed that are aimed at design and modeling. Let's take a closer look at Voskobovich's most popular games.
Game-constructor "Geokont" Game-constructor "Geokont" is presented in the form of a plywood board with nails, which are located on it in a certain sequence. The game comes with a set of colored rubber bands and an illustrated manual containing creative tasks of varying difficulty levels. Children not only complete tasks, but travel with baby Geo and help him overcome various obstacles in the Purple Forest by constructing colorful geometric shapes. The manual describes the drawing schemes that the kids should eventually get. “Geokont” introduces children to the world of geometry, develops their fine motor skills, and helps them learn colors, sizes and shapes. With the help of this game, the child learns to model, put together diagrams according to a pattern, navigate the coordinate system, look for similarities and differences between drawings, and think outside the box. "Geokont" also develops the baby's psychological processes. This is also a great option for children to spend time with their parents.
“Voskobovich Square” This game is also called “Maple Leaf”, “Eternal Origami”, “Klondike”, “Transforming Square”, etc. “Voskobovich Square” consists of 32 multi-colored triangles glued onto a flexible fabric base and located at a certain distance from each other. The main colors of the game are red, yellow, blue and green. For children aged 2 to 5 years, a two-color square is offered for games, and for older children, a four-color square has been developed. “Voskobovich Square” can be easily transformed, creating a variety of three-dimensional and flat figures: an airplane, a candy, a house, a crow, a turtle, etc. These figures can be assembled according to the proposed schemes or you can come up with your own images. There are about a hundred or more folding options. It should be noted that Voskobovich’s educational game is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and educational aids. Mom Trapezium, grandfather Quadrangle, baby Square, dad Rectangle and other fairy-tale characters will help the child solve the assigned tasks. “Voskobovich Square” is an effective game that develops in a child abstract thinking, modeling skills, the ability to navigate in space, develops creative potential, perseverance, memory, attention and other psychological processes. It is important that this manual is compact and practical. You can always carry the “Voskobovich Square” with you and, whenever the opportunity arises, play with your baby.
Puzzle "Miracle crosses". "Miracle Crosses" are a multifunctional tool for developing children's mathematical and creative abilities. This game is presented in the form of a frame with various inserts, which differ from each other in shape and color. All geometric shapes are cut into separate parts. At the initial level, the child is asked to assemble fragments of figures into a single whole. Then the tasks become more difficult. The child must, using diagrams, collect various images of figures and objects. For clarity, an “Album of Figures” is included with the game. “Miracle Crosses” help a child master colors and shapes, develop the ability to compare and analyze, and form the concepts of whole and parts. During the game, the child develops imagination, fantasy, manual dexterity, and learns to use diagrams to solve assigned problems.
Boat “Plush-Plush” This educational game is made in the form of a bright boat with multi-colored flags-sails, which can be easily put on wooden yards. On the base of the boat there are numbers from 1 to 5. The bright flags have a rough surface. In this regard, during the game the child not only develops fine motor skills of the fingers, but also tactile sensations. At the ship match, the child must attach a certain number of flags, sorting them by color and size. While playing with the “Plush-Plush” boat, the child meets Captain Goose and sailor Frog, who invite him into a world of exciting adventures. The “Plush-Plush” boat is a multifunctional game that introduces the baby to different colors, develops mathematical skills, and instills the ability to sort objects, taking into account their quantity and color. This educational game develops logical thinking in a child, develops memory, attention and perseverance.
“Math baskets” This manual invites you and your child to the fairyland of mathematics. A child with cheerful animal characters - digital animals
will consolidate counting, understand the composition of numbers, learn to compare numbers and perform mathematical operations. During the game, the child helps his friends put mushroom inserts into baskets. At the same time, finding out who collected more mushrooms and who collected less. How many mushrooms do you need to put in the basket to make it full? The author's instructions describe more than ten games that you can play with your baby. During the game, the child also completes tasks to develop fine motor skills: he colors, traces and shades mushrooms. "Math Baskets" is a universal game for children aged two years and older.
“Folds” A colorful game guide introduces children to vowels and consonants and helps them master the principle of adding syllables. On the pages of the game "Foldings" a child will meet many fairy-tale characters with whom he can learn poems and sing songs. The game also comes with a CD of songs that you can listen to periodically with your baby. It should be noted that during the lesson with a child, various analyzers are involved: tactile, visual and auditory. As a result of such activities, children’s memory improves, perseverance and attentiveness develop. Also on the pages of the “Foldings” manual there are recommendations for parents from the author, the implementation of which will increase the effectiveness of activities with the baby.
Lacing game “Chamomile” A beautiful daisy will help kids make up new words and read them. You can make 200 words from a keyword using a string. For children 2–3 years old, the game “Chamomile” is used as lacing to develop fine motor skills of the hands. The lacing game “Chamomile” develops children’s intelligence, reading skills, enriches their vocabulary and develops the ability to think creatively.
“Teremki Voskobovich” “Teremki Voskobovich” is recognized as a unique educational model for preparing a child for early reading. In a playful way, kids learn to connect letters into syllables and transform syllables into words. The manual includes 12 multi-colored tower cubes, on which various sounds are located. Each tower is equipped with a window or arch for vowels. The baby is invited into the world of vowels by cheerful artists whose names begin with vowels: Orlequin, Harlequin, etc. To connect letters into a syllable, you need to put the corresponding chest in the tower and sing the syllable that was then formed. The baby also gets acquainted with the accent mark, soft and hard signs. Next, the child learns to compose and read the first words. This manual comes with detailed instructions with a detailed description of games that teach a child the basics of reading. “Voskobovich’s Teremki” enriches a child’s vocabulary, develops his mental processes and creative abilities. “Letter Constructor” The educational game “Letter Constructor” is an excellent assistant during the period when a child gets to know letters. The game includes a special plywood base with rubber bands that secure parts of the letters. Children are also offered 15 pieces of various shapes. During the game, the child puts together graphic images of various letters, transforming them from one to another. He is helped in this by the fabulous inhabitants of the Violet Forest, who want to know about the secret of the magician Philemon Cotterfield. The “Letter Constructor” helps the child quickly understand the relationship between sound and letter, and also forms the correct graphic image of the letter.
The puzzle game develops imagination and fine motor skills of the baby's fingers.
“Reader on Balls” This educational game by Voskobovich is an effective method for teaching and consolidating reading skills. This kind of folding book allows you to form words of varying levels of complexity. If you bend the corners along the white lines, you can read words consisting of two or three letters - these are yellow balls. Words of three or four letters are formed on the red balls, etc. Also, “Reader on Balls” allows you to create completely new words from the received words. In this way, you can create about 130 new words. The game guide instills interest in reading, expands vocabulary, teaches construction, and helps to learn sounds and letters. The child also develops imagination and the ability to think outside the box. How to properly play Voskobovich's games with your baby If you purchased Voskobovich's game and want to play with your baby, then you should read the instructions and methodological recommendations for it in detail. During the game, it is necessary to develop the child’s speech, since in the process of completing tasks, children mainly work with their hands and interact little with their environment. To do this, ask your child to comment on his actions or retell the plot, ask him more often about fairytale tasks and options for completing them. It should be noted that Voskobovich's games are static. In this regard, take short breaks and do warm-ups with your children. Voskobovich's games require a certain level of perseverance from the child, which is not always to the liking of children. Thus, start playing with your child for 10 minutes, then put the game aside. After a while, you can return to completing tasks. During the game, be patient and do not criticize your child if he fails. Rejoice at your baby’s victories and praise him more often.
"Voskobovich Square"
The “transformable square” consists of thirty-two multi-colored triangles, which are applied to a fabric base and located at a certain distance from each other. The game is designed for ages from two to five years (two-color square), and for older children there is a four-color square. The square can be transformed to create different shapes. You can assemble according to the proposed schemes or come up with your own. There are more than a hundred options.
The educational game according to Voskobovich’s method is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and teaching aids. Fairy-tale characters will help your child solve problems: dad Rectangle, grandfather Quadrangle, baby Square and others. The game develops abstract thinking and the ability to navigate in space, instills modeling skills, develops perseverance, memory and attention, and creativity.
Recommendations by age
Games and manuals are accompanied by descriptions indicating the recommended age. In practice, the same item can be used for an entire period of 2 to 7 years.
If a spider with a web of rubber bands teaches a two-year-old child the concept of colors and more or less, tones on the same basis, when preparing for school, the child can collect figures according to the abbreviation conceived by the teacher (route map) or solve the problem of inscribing an isosceles triangle into a square.
It all depends on the fairy tale proposed by the presenter. Even when using the same instrument in a group, you can change the difficulty of the lessons, going through the levels like in a computer game. The desire to reach the end or score extra points will be an additional incentive.
Puzzle "Miracle crosses"
Voskobovich's method and game is a multifunctional tool for developing mathematical abilities. The game is presented in a frame with different inserts that differ from each other in color and shape. All figures are divided into parts. First, the child is asked to assemble the fragments into a single whole, and as the first successes appear, the tasks become more complex. For example, you can offer to collect different images of objects. For clarity, the set includes an album of figures. “Miracle crosses” form a child’s concepts of whole and part, help him master shapes and colors, and develop the ability to analyze and compare. During the game, the child learns to use diagrams to solve certain problems.
Fairy tales
The main environment into which the teacher immerses the child is the purple forest and characters that change with the stages of growing up. Most loved by children:
- Lopushok is the first instructor in handling the proposed didactic materials;
- All is the hero of a transparent square, introducing geometric shapes, colors, letters;
- Kitten Timoshka from the Miracle Crosses set teaches children to see the difference in colors and shapes, compare and look for commonalities;
- Krutik Po - responsible for geometric shapes and spatial thinking.
The variety of heroes is huge - Lord Lucic, Crab Krabych from Miracle Island, Dwarves and Dolka. All of them are inhabitants of that same Violet Forest - a spatial-objective environment, divided into areas with their own specifics.
Many roles are spelled out. Dolka is a character who should introduce the child in a playful way to the concepts of parts and the whole, and smoothly lead to the study of fractions. In this case, the fractions will be presented on the same ready-made Flower figurine, from which you can take out and add petals. But even if during the game her role changes or the character leaves her clearing and appears somewhere in the area of the Mysterious Island or goes into space, which was not originally in the Violet Forest, the fairy tale will only benefit from this.
Technically, the characters are made of thick laminated cardboard or plywood and are equipped with at least two types of fastening - a magnet and Velcro. The latter allows you to mount the figure on the main display of the Carpet or any other textile surface, if the development of the scenario requires it. A magnet connects the part to metal displays or standard educational nurseries, which are equipped with preschool educational institutions. When purchasing a set for your own child, the characters can be purchased separately as they grow older.
The ship "Plush-Plush"
While playing with a colorful boat with sails that can be put on wooden yards, tactile sensations and fine motor skills are developed. The numbers from one to five are printed on the base of the toy. You need to attach a certain number of flags to the mast, having previously sorted them by size and color. While playing with the boat, the child will meet sailor Frog and Captain Goose, who will tell about their exciting adventures. This multifunctional game, which is used as part of development according to the Voskobovich method, introduces the child to different colors and develops initial mathematical skills. In addition, the process develops skills in sorting objects, taking into account their color and quantity.
Games for children of primary and secondary school age
These are the same games, just used differently. The Geocont game introduces mathematical concepts such as coordinate systems. “Voskobovich Square” comes in two-color (for kids) and four-color (this is also suitable for schoolchildren). The game “Multiplication Planet” is intended for older children.
Without exception, all of Voskobovich’s games develop intelligence, logical thinking and fine motor skills. Therefore, according to the remaining developed qualities of the game (there are about 40 of them) they can be divided into three groups: developing spatial thinking, counting and reading skills. Most games are sold in two versions: with a fairy tale and without. By giving up a fairy tale, parents will lose a lot, because it is a fairy tale, like a game, that makes learning unnoticeable and involuntary for preschoolers. But this does not make it any less significant for parents.
"Math baskets"
“Math baskets” will help strengthen counting skills, explain the composition of numbers, teach how to perform simple mathematical operations and compare numbers. In addition, fine motor skills develop while completing tasks. During the game, the child helps fairy-tale characters put mushrooms into baskets. You need to find out who collected more and who collected less, how many mushrooms need to be put in so that the basket is full, and so on. The author’s methodological manual describes more than ten different games with “Math Baskets”.
Teremki Voskobovich
A unique instructional model is used to prepare for early reading. Judging by the reviews, this is a very interesting technique. "Teremki" enriches vocabulary, develops fine motor skills, creativity and mental processes. In a playful way, the child learns to connect letters into syllables and transform syllables into words. The manual includes twelve multi-colored towers on which sounds are written. Each cube is equipped with an arch or window for vowels. To connect letters into a syllable, you need to put a certain chest in the corresponding house and sing the formed syllable. This manual, which is used as part of training using the Voskobovich method, is accompanied by detailed instructions describing the games.
"Magic Gonziki"
A fun game develops acting talent, fine motor skills, attention and memory, and can also help in remembering the names of all fingers. This is also good psychological help: a child can put on a Gonzik and answer an adult’s questions not on his own behalf, but on behalf of a fairy-tale character, talk about the problems of the Gonzik (in fact, the problems of the child himself). There are a lot of games with fairy-tale characters, and Voskobovich’s method is good. Gonziki will help you learn rhymes, memorize and repeat actions, and develop fine motor skills. The game is suitable for children from two to seven years old.
Carpet "Larchik"
The carpet grapher occupies a special place in Voskobovich’s methodology - this is a unique author’s manual that is free from many of the shortcomings of the school board. The carpet adheres well to the contact tape, which allows you to securely fasten visual material, and original elements (pockets, ropes, circles, clips) ensure dynamic learning. The manual provides scope for the activities of teachers and is suitable for group and individual lessons. The tasks are grouped by age. For each age, the methodological manual provides various tasks for the development of memory, attention, thinking, creativity, there are tasks in mathematics, teaching literacy and developing speech.
The carpet includes the playing field itself made of carpet (1.2 m x 1.2 m), on which a grid is applied. The set includes special clips so that the rug can not only be placed on the floor, but also hung on the wall. There are five multi-colored ropes made from contact tape, twenty-five Velcro, ten blank multi-colored cards, cards with letters and numbers, ten cardboard cards with funny letters and the same number with interesting animal numbers.
How to play correctly
Classes using the Voskobovich method should be conducted only after preliminary preparation. An adult should first familiarize himself with the methodological recommendations, and then offer the child a game. According to reviews, during classes children are usually focused, prefer to do something with their hands and speak little. Therefore, during classes using the Voskobovich method in kindergarten, it is necessary to ask children what everyone is doing, why they chose this particular figure, you can ask them to come up with their own plot or retell a fairy tale task.
When working with play materials, the child often remains in the same position for a long time, but such static behavior is not beneficial. It is necessary to take into account age characteristics and promptly distract children from prolonged sitting, take breaks, and do warm-ups. But at the same time, games require perseverance, which not everyone likes or can do. Therefore, there is no need to exclude the individual approach and characteristics of children. Every ten minutes you can change your activity: complete tasks, take a short break, then return to completing tasks.
Methodology
Each of Voskobovich's games has clearly defined pedagogical tasks and goals. But during the lesson, not only the child himself, but also the teacher disconnects from it. The kid helps decorate the boat with flags, arranges numbers from the album into the train cars, builds a magical web of strings, while gaining the most useful skills and knowledge for his age, from the development of fine motor skills, if we are talking about a 2-3 year old child, to solving equations. In most cases, the characters and environment are presented in the form of a construction set or mosaic. It will depend on the child himself how they will look in the process - this develops creative thinking, visual memory and a sense of taste.
General objectives of the development program:
- developing interest in the world around us, attention, memory, reducing attention deficit ratio, establishing trusting relationships with adults and playmates;
- developing research interest, creative thinking, and the ability to find non-standard solutions to situations;
- training of creative thinking, logical flexibility;
- psycho-emotional development, increased stress resistance, perseverance;
- practice of developing speaking, reading, and counting skills.
The plots and environments proposed by Voskobovich are only a support for conducting such classes. This is a multifunctional environment with secrets that the teacher himself can unexpectedly discover if he is sincerely interested in the process.
Pros and cons of the technique
Many children's institutions have quite successfully tested Voskobovich's method of work - this is confirmed by numerous positive reviews. Children usually complete all tasks with interest and great desire. The positive results of using original educational games in the educational process were not long in coming. The only disadvantage of Voskobovich’s method is the fact that manuals, games and teaching materials must be purchased in specialized stores. It is impossible to make original games yourself.
Results of use
The use of Voskobovich’s methodology in kindergarten (for beginners these can be the simplest games, and later you can move on to a developmental environment and complex tasks) and at home contributes to the development of attentiveness, memory, attention, creativity, thinking, observation, and develops the child’s interest in learning and research activities. Thus, the harmonious development of the logical and emotional-imaginative principles is ensured, initial knowledge about the world around us is formed, and fine motor skills develop.
Research conducted in preschool educational institutions working according to Voskobovich’s method showed that in teams there are a lot of children with high and very high intelligence (the gradation is as follows: intelligence below average, average, normal, high, very high and excellent). Feedback from parents is also positive. Children 5-6 years old are able to compare and analyze, concentrate on complex mental operations and bring things to their logical conclusion. Three-year-olds distinguish and name colors, know geometric shapes, can navigate on a plane, have no problems with counting and begin to read earlier. The issue of readiness for school appears to be resolved. Children who have played enough in preschool go to school with pleasure and learn for the sake of learning itself. As a rule, the guys do it well, motivated and with interest.
Intelligence
The second principle of the “Fairy Tale Mazes Game” technology is the construction of such children's play activities, as a result of which the mental processes of attention, memory, imagination, thinking, and speech develop. Constant and gradual complication of games (“in a spiral”) allows you to maintain the child’s activity in the zone of optimal difficulty. Intensive development is also facilitated by productive activities carried out in the “zone of proximal development.” In each game, children achieve some kind of “objective” result.
It is no coincidence that much attention is paid to the development of intelligence in preschool children. As a rule, they develop verbal intelligence, that is, “acquired.” The mother reads books to the child, looks at encyclopedias with him, and takes him to museums. As a result, the child knows a lot and has heard a lot. School teachers call such children “trained.” But there is a fly in the ointment in this ointment. There is no guarantee that these children will study well in the future. They may have poorly developed nonverbal intelligence, that is, “innate.” What is innate intelligence? These are mental processes of attention, the ability to analyze, synthesize, the formation of cause-and-effect relationships, fine motor skills, and memory. Psychologists say that developing innate intelligence is difficult. Voskobovich’s games are primarily aimed at their development, and one of the conceptual provisions of the “Fairytale Mazes Games” technology is the development of mainly non-verbal intelligence in children.
The authors of the Fairytale Mazes Game technology are not supporters of early accelerated development of children. All technology material is sensitive, that is, the most favorable, to the psychological characteristics of the development of preschool children, and therefore does not provoke the occurrence of stressful conditions in children and adults.