Card index of low mobility games for middle group children


Card index of outdoor games for the middle group

CARD INDEX OF OUTDOOR GAMES

Middle group (according to the program “From birth to school” edited by N.E. Veraksa)
“The gray bunny washes itself...” (jumping)
Tasks: Practice jumping on two legs while moving forward.
Learn to correlate actions with words. Material:
Bunny mask.
Progress of the game :
Everyone stands in a circle, a bunny is chosen, he stands in the center of the circle.
Children forming a circle say: The gray bunny is washing his face. I washed my ponytail, apparently he’s going to visit, I washed my ear, I washed my nose, I wiped it dry! The bunny makes all the movements corresponding to the text. Then he jumps on two legs, moving forward (to visit) someone standing in the circle. He takes the place of the bunny. “Ball over the net” (throwing and catching the ball)
Objectives: Teach children to compete.
Practice throwing the ball over the net with both hands from below and from behind your head. Material:
Balls and net.
How to play :
At a distance of 1 m from the net, on a line on both sides, groups of children stand opposite each other.
At the teacher’s signal: “Begin!” — the child throws the ball over the net to the child standing opposite. Having caught the ball, he throws it to the person standing next to him, etc. When the ball reaches the last player, the teacher notes what mistakes were made by the groups of players. “Find where it’s hidden” (spatial orientation)
Objectives: Learn to navigate a room or area, perform actions when given a signal.
Material:
Any item that can be hidden.
How to play:
Children stand along the wall.
The teacher shows them the object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children is looking, he hides the object, and then says: “It’s time!” Children begin to look for the object. “At the Bear in the Forest” (Running)
Objectives: To teach children to alternately perform different functions (run away and catch).
Material:
Mushrooms, berries, baskets, bear mask.
Progress of the game :
The bear's den (at the end of the site) and the children's house at the other are determined.
Children go for a walk in the forest and perform movements according to the verse, which they recite in chorus: From a bear in the forest, I take mushrooms and berries, But the bear does not sleep and growls at us. As soon as the children finished saying the poem, the bear gets up with a growl and catches the children, they run home. “Find and remain silent” (orientation in space)
Objectives: Learn to navigate in the hall.
Cultivate endurance and ingenuity. Material:
Any item that can be hidden.
Progress of the game:
The teacher shows the object to the children, and after they have closed their eyes, he hides it.
Then he offers to look, but not to take it, but to tell him in his ear where it is hidden. Whoever found it first is the leader in the next game “PLANES” (running)
Objectives: To develop spatial orientation in children, to consolidate the skill of building in a column.
Practice running. Description:
Children line up in 3-4 columns in different places on the site, which are marked with flags.
The players portray pilots on airplanes. They are preparing to fly. At the teacher’s signal “Get ready for flight!” “The children are circling with their arms bent at the elbows,” says the teacher. Children raise their arms to the sides and fly scattered in different directions. At the teacher’s signal “Landing!” — the planes find their seats and land, form columns and drop to one knee. The teacher notes which column was built first. Rules:
The players must take off after the teacher’s signal “Fly!”
At the teacher’s signal “Landing!” - the players must return to their columns, to the places where their sign is posted (checked). Options
: While the planes are flying, swap the flags and take them to the opposite side.
Change leaders in columns. “COLORED CARS” (running)
Objectives: To develop children’s attention, the ability to distinguish colors and act on a visual signal.
Exercise children in running and walking. Description:
Children are sitting along the wall, they are cars.
Each person is given a flag of some color. The teacher stands facing the players, in the center. In your hand there are 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the playground in any direction, honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “The cars are coming back!” — they walk towards their garage. Then the teacher raises a flag of a different color, but can raise 2 or all 3 flags together, then all the cars leave the garage. Rules:
You can leave the garages only with a signal from the teacher, and return to the garage also with a signal.
If the flag is omitted, the cars do not move. Options
: Place landmarks of different colors in the corners.
At the signal “Cars are leaving”, at this time swap landmarks. Invite children to remember different brands of cars. “FOX IN THE CHICKEN COOP” (jumping)
Objectives: To develop in children dexterity and the ability to perform movements on a signal, to practice running with dodging, catching, climbing, and deep jumping.
Description:
A chicken coop is outlined on one side of the site.
In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes. Rules:
The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”
Options
: Increase the number of traps - 2 foxes.
Chickens climb the gymnastic wall. “BIRDS AND CAT” (running)
Objectives: To develop determination in children, to practice running and dodging.
Description:
A circle is drawn on the ground or a cord with tied ends is placed.
The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen. Rules:
The cat catches birds only in a circle.
The cat can touch the birds, but not grab them. Options
: If the cat cannot catch anyone for a long time, add another cat.
“HARES AND THE WOLF” (jumping)
Objectives: To develop in children the ability to perform movements on a signal, practice running, jumping on both legs, squatting, catching.
Description:
One of the players is assigned to be a wolf, the rest portray hares.
On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “ The bunnies jump, hop - hop - hop, onto the green meadow.
They nibble the grass and listen to see if a wolf is coming.” The hares jump out of the circles and scatter around the site.
They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “ Wolf”, the wolf comes out of the ravine and runs after the hares,
trying to catch and touch them.
The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen. Rules:
Hares run out at the words - hares gallop.
You can return to your place only after the word “Wolf!” Options
: You cannot catch those hares to whom the mother hare gave her paw.
Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream. “HORSES” (running)
Objectives: To develop in children the ability to act on a signal, coordinate movements with each other, practice running and walking.
Description:
Children are divided into 2 equal groups.
One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says: “Grooms, get up quickly and harness your horses!”
.
The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher’s words “We have arrived!”
grooms stop the horses.
The teacher says “Go and rest!”
Grooms unharness the horses and release them to graze in the meadow.
They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher’s signal, “Grooms, harness the horses!”
The groom catches his horse, which runs away from him.
When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!”
.
The grooms take the horses to the stable, unharness them and give the reins to the teacher. Rules:
The players change movements at the teacher’s signal.
At the signal “Go to rest,” the grooms return to their places. Options
: Include walking on a bridge - a board placed horizontally or obliquely, suggest different goals for the trip.
“FIND YOURSELF A PAIR” (running)
Objectives: To develop in children the ability to perform movements on a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Description:

The players stand along the wall.
The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair. The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!” Rules:
The players get into pairs and scatter at the signal (word) of the teacher. Each time players must have a pair. Options

: Use handkerchiefs instead of flags.
To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream. “Skittles” (ball rolling)
Objectives: Teach children the basic rules of the game.
Practice strong and sharp rolling the ball into the pins with your right hand. Develop your eye. Material:
Skittles, balls.
How to play :
The pins are placed at intervals of 10-15 cm from each other.
Children roll one ball at a time from a distance of 1-1.5 m “Flight of birds” (climbing)
Objectives: Develop a reaction to verbal signals.
Practice climbing the gymnastic ladder. Material:
Gymnastic ladders, bird masks.
Progress of the game:
Children stand at one end of the hall, they are birds.
At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” — the birds fly with their wings spread. At the signal “Storm!” - birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again. “The Shepherd and the Flock”
Objectives: Strengthening the ability to play according to the rules of the game.
Practice crawling on all fours around the hall. Material:
For a shepherd's hat, whip and horn.
Progress of the game:
They choose a shepherd, give him a horn and a whip.
Children depict a herd (cows, calves, sheep). The teacher says the words: Early, early in the morning And the cows are in harmony with him. The shepherd: “Tu-ru-ru-ru.” They sang: “Moo-moo-moo.” Children perform actions according to the words, then the shepherd drives the flock into the field (to the designated lawn), everyone wanders around it. After some time, the shepherd cracks his whip and drives the flock home. "Homeless Hare." (running)
Objectives: Teach children to act on a signal.
Develop attention and ingenuity. Children-hares make houses from jumping ropes folded into a ring. At the teacher’s signal, the hares run out of
the houses, jump one after another, and jump on one leg.
The hares are in a hurry to occupy any house, but one house is not enough. He becomes a "homeless hare." Now he acts as a presenter, saying: The hares ran into the field, the children galloped across the clearing,
the children run out
and
frolic on the playground.
Game continues. “Toss and catch” (a game involving throwing and catching a ball)
Objectives: Teach children to compete.
Practice throwing the ball with both hands from bottom to top and catching it. How to play:
Children sit freely in the room or on the court, each holding a ball in their hands.
At the teacher’s signal: “Begin!” children throw the ball up and catch it. Everyone counts how many times they can catch the ball without dropping it. Directions.
Children can be divided into pairs.
Some throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone is watching to see that the task is completed correctly. You can also introduce an element of competition: who will throw and catch the ball the most times? You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground. “Kittens and puppies” (with jumping)
Tasks: The game can be played in a room where there is a gymnastic wall, or on the site.
How to play:
The players are divided into two groups.
Children of one group depict kittens, others - puppies. The kittens are located near the gymnastics wall, the puppies are on the other side of the room (in the booths behind the benches, behind the ladder placed on the edge). The teacher invites the kittens to run easily, gently. At the words of the teacher “PUPPIES”, the second group of children climb over the benches. They run on all fours after the kittens and bark “aw-aw-aw-aw!” The kittens meow and quickly climb onto the gymnastics wall. The teacher is nearby all the time. The puppies return to their houses, the game resumes. "Who left?"
(
for orientation in space, attention
) Objectives: To teach children to navigate in the group room and on the site.
Develop memory and attention. How to play:
Children stand in a circle or semicircle.
The teacher invites one of the players to remember the children standing next to him (5-6), and then leave the room or turn away and close his eyes. One of the children is hiding. Then the teacher says: “Guess who left?” If the child guesses correctly, he chooses someone instead of himself. If he doesn’t guess, he turns away again and closes his eyes, and the one who was hiding takes his place. The guesser must name it. The game is repeated 4-5 times. “Traps” (running)
Objectives: Learn to run in different directions without bumping into each other.
Progress of the game:
Children are randomly located on the site.
The leader - the catcher, appointed by the teacher or chosen by the players, stands in the middle of the court. The teacher says: “One, two, three - catch it!” At this signal, all the children scatter around the playground, dodging the trap, which is trying to catch up with one of the players and touch him with his hand (stain). The one whom the trap touched with his hand moves aside. The game ends when the trap catches 3-4 players. A new trap is then selected. The game is repeated 4-5 times. Directions.
In order for children to better navigate, you can give the trap some kind of distinctive sign - tie a ribbon on your hand, pin a bow, put on a hat with a plume, etc. If the trap turns out to be awkward and cannot catch anyone for a long time, the teacher stops the game and assigns another driver.

Outdoor game “Cook and kittens”

Goal: to train children in various types of walking or running, to develop reaction speed, dexterity, and the ability to focus on words.

Game description: According to a counting rhyme, a cook is selected who will guard the objects lying in the hoop - “sausages”. The cook walks inside a hoop, a cord - the “kitchen”. Children - kittens walk in a circle, performing various types of walking, running, saying the text:

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players. The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef.

You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.

Outdoor game "Vivode"

Goal: to train children in rolling, throwing and catching a ball, in the ability to coordinate movement with words, to develop attention and dexterity.

Description of the game: Players in a circle roll the ball from one to another, saying:

-The apple rolls into the round dance circle,

-Whoever raised him is the governor...

The child who has the ball at this moment is the governor. He says:

-I am the governor today.

-I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, don't be a crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who ran first and grabbed the ball rolls it in a circle. Game continues.

Roll or throw the ball only to the player standing next to you. You cannot interfere with a player running behind a circle. The first one to touch the ball wins.

Outdoor game “Migration of birds”

Goal: develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” “The birds fly with their wings spread. At the signal “Storm! "- the birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Outdoor game “Shepherd and flock”

Goal: strengthen the ability to play according to the rules of the game. Practice crawling on all fours around the hall.

Game description: They choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

Early in the morning

Shepherd: “Tu-ru-ru-ru.”

And cows suit him well

They sang: “Moo-moo-moo.”

Children perform actions according to the words, then the shepherd drives the herd into the field (to the designated lawn, everyone wanders around it. After a while, the shepherd cracks his whip and drives the herd home.

Outdoor game "Mousetrap"

Goal: to develop children’s self-control, the ability to coordinate movements with words, and dexterity. Exercise in running and squatting, forming in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the big one forms a circle - a “mousetrap”, the rest - mice. Words:

Oh, how tired the mice are,

Everyone gnawed, everyone ate.

Beware of the cheat,

We'll get to you.

Let's set up mousetraps,

Let's catch everyone now!

Then the children lower their hands down, and the “mice” remaining in the circle stand in a circle and the mousetrap increases in size.

Outdoor game “Burn, burn clearly! »

Goal: to develop children's self-control and spatial orientation. Practice running fast.

Game description:

The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. The “catcher” stands on this line. Everyone says:

Burn, burn clearly, so as not to go out.

Look at the sky - Birds are flying,

The bells are ringing! One, two, three - run!

After the word “run,” the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds to do, then he forms a pair and stands in front of the column, and the remaining one is the catcher.

Outdoor game “Circle Traps”

Goal: to develop in children the ability to coordinate movements with words. Practice rhythmic walking, running with dodging and catching, and lining up in a circle.

Description of the game: children stand in a circle, holding hands. The trap is in the center of the circle, with a bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch it!

The children run away, but the trap catches up. The caught one temporarily moves aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Outdoor game "Wolf in the Moat"

Goal: to develop courage and dexterity, the ability to act on a signal. Practice running long jumps.

Description of the game: two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a “ditch”. A “goat house” is outlined along the edges of the site. The teacher appoints one player as a “wolf”, the rest as “goats”. All goats are located on one side of the site. The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the ditch. Game duration is 5-7 minutes.

Outdoor game “Homeless Hare”

Goal: to develop spatial orientation in children. Exercise fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - the hares - draw circles for themselves - “their own house.” A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches them, they switch roles. Game duration 5-7 minutes

Outdoor game "Owl"

Goal: to develop in children inhibition, observation, and the ability to perform movements on a signal. Exercise children in running.

Description of the game: at a distance of 80 - 100 cm, two straight lines are drawn - this is a “ditch”. At a distance of one or two steps from the border, the “goat’s house” is outlined. All goats are located on one side of the site. The wolf stands in the ditch. At the signal “wolf in the ditch,” the goats run to the opposite side, jumping over the ditch, and the wolf at this time catches the goats. Those caught are taken to the corner of the ditch. Duration 6-8 minutes.

Outdoor game “Firemen in training”

Goal: to develop in children a sense of collectivism, the ability to perform movements on a signal. Practice climbing and forming a column.

Description of the game: children line up facing the gymnastics wall at a distance of 5–6 steps in 3–4 columns. A bell is suspended against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

Throwing and catching the ball

TOSS - CATCH

Objectives: Practice throwing a ball with both hands from bottom to top and catching it. Description: Children sit freely in the room or on the playground, each holding a ball in their hands. At the teacher’s signal: “Begin!” children throw the ball up and catch it. Everyone counts how many times they can catch the ball without dropping it. Rules: Children throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone monitors the correctness of the task. Options: You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground.

Outdoor game (running) CAT AND MOUSE

Objectives: To develop in children the ability to quickly act on a signal, to walk while maintaining the shape of a circle. Practice running and catching. Description: All players, except 2, stand in a circle, at arm's length, and join hands. The circle does not close in one place. This passage is called a gate. Two players are behind the circle, representing a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. The children walk in a circle and say: “Vaska is walking grey, his fluffy tail is white. Vaska the cat is walking. He sits down, washes himself, wipes himself with his paw, and sings songs. Vaska the cat will silently walk around the house and hide. Gray mice are waiting." After the words, the cat begins to catch the mouse. Rules: Those standing in a circle must not let the cat pass under their clasped hands. The cat can catch the mouse around and in the circle. The cat can catch and the mouse can run away after the word “waiting.” Options: Arrange additional gates, introduce 2 mice, increase the number of cats

Middle group Running
WHERE THEY CALLED
Objectives: To develop children's hearing, attention and endurance. Description: Children sit in a circle or along the wall. One of the players, as assigned by the teacher, stands in the center of the circle or in front of those sitting. At the teacher’s signal, he closes his eyes. The teacher gives one of the children a bell and invites them to call. The child, located in the center of the circle, must, without opening his eyes, point with his hand in the direction from which the sound is coming. If he points correctly, the teacher says “It’s time!” and the player opens his eyes. And the one who called – picks up and shows the call. If the driver makes a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver. Rules: The driver opens his eyes only after the teacher says “It’s time!” Options: Unwind the driver; instead of a bell, introduce a pipe or other musical instrument

Middle group Running
HOMELESS HARE
Objectives: Development of dexterity and coordination of movement, perform movements on a signal. Description: Hoops are laid out in a circle on the floor according to the number of children. The children each stand in their own hoop-house. At the sound of a tambourine, children come out of the hoops and run in a circle one after another (at this time one hoop is removed). As soon as the tambourine falls silent, the children must occupy the free house. Whoever does not have enough hoop is eliminated from the game. After 3-4 hoops have been removed, the game is repeated.

Rules: act only when given a signal. Run calmly, keep your distance.

Options: Remove several hoops at a time...

Middle group Ball throwing

BALL OVER THE NET

Objectives: To develop children's ability to compete. Practice throwing the ball over the net with both hands from below and from behind your head. Description: At a distance of 1 m from the net, on a line on both sides, groups of children stand opposite each other. At the teacher’s signal: “Begin!” — the child throws the ball over the net to the child standing opposite. Having caught the ball, he throws it to the person standing next to him, etc. When the ball reaches the last player, the teacher notes what mistakes were made by the groups of players. Options: All children in one of the groups receive balls and throw them to those standing opposite

. Outdoor game HIT THE BAG IN THE CIRCLE

Objectives: To develop in children the ability to act on a signal. Practice throwing with your right and left hands. Description: Children stand in a circle. In the center of the circle there is a circle made of rope, the ends of the rope are tied, the circle can be drawn. The diameter of the circle is 2 meters. Children are 1-2 steps away from the circle. There are bags of sand in their hands. According to the teacher’s word “Throw it!”, everyone throws their bags into the circle. “Pick up the bags!” - says the teacher. Children pick up the bags and stand in place. The teacher notes whose bag did not fall into the circle, the game continues. Children throw with the other hand. Rules: You need to throw the bag when the teacher says “Throw it!” Raise at the signal “Lift!” Options: Instead of bags, throw cones; divide the children into subgroups, each throwing them into their own circle; increase the distance.

Middle group Running

Card N 22 Russian folk game
GEESE-SWANS
Tasks: practice running while dodging. Description: Participants in the game choose a wolf and an owner, the rest are geese-swans. On one side of the site they draw a house where the owner and geese live, on the other - a wolf lives under the mountain. The owner lets the geese out into the field to take a walk and browse some green grass. Geese go quite far from home. After some time, the owner calls the geese. There is a roll call between the owner and the geese: - Geese, geese! - Ha-ha-ha. - Do you want anything? - Yes, yes, yes. - Swan geese! Home!— Gray wolf under the mountain! “What is he doing there?” Ryabchikov pinches. - Well, run home! The geese run into the house, the wolf tries to catch them. Those caught leave the game. The game ends when almost all the geese are caught. The last remaining goose, the most agile and fastest, becomes a wolf. Rules: Geese must “fly” throughout the entire area. The wolf can catch them only after saying: “Well, run home!”

Middle group Running

Russian folk game
WE ARE FUN GUYS
Objectives: Development of dexterity and coordination of movements, perform movements on a signal. Description: Number of players (all children). Place - hall, platform. Before the game, draw two parallel lines - “homes”. The driver becomes the center, the rest of the players are located behind the line of one of the “houses”. At the teacher’s signal, the children say: We are cheerful guys, We love to run and play. But try to catch up with us! After the word “catch up,” the players run to the opposite “house.” The driver tries to catch up with them and touch them with his hand. The children touched by the driver move aside. After this, the game is repeated. The drivers should be changed after 3-4 runs. Together with the change of drivers they enter the game. Rules: You can only cross after the words “catch”. You can't run back into the house. You can only catch those running as far as the opposite “house”.

Middle group Running, throwing
a ball
Russian folk game
BALL UP
Objectives: Develop in children the ability to compete, practice throwing a ball with both hands from the bottom up and catching it, Learn to correlate actions with words. Description: Children stand in a circle, the driver goes to the middle and throws the ball with the words: “Ball up!” At this time, the players try to run as far as possible from the center of the circle. The driver catches the ball and shouts: “Stop!” Everyone must stop, and the driver, without leaving his place, throws the ball at the one who is closest to him. The player who is hit by the driver becomes the driver. If the driver misses, then he remains again and the game continues. Rules: The driver throws the ball as high as possible and only after the words: “Ball up!” The driver is allowed to catch the ball from one bounce from the ground. If one of the players after the words “Stop!” continued to move, then he must take three steps towards the driver. When running away from the driver, children should not hide behind buildings or trees.

Card index of games taking into account the physical activity of children of middle and senior preschool age

taking into account physical activity

middle and older children

preschool age

Exercise games for children with high motor activity

To develop attention

1. "I'm in front."

Children walk one after another in a column. The teacher calls the child's name, the named child runs along the entire column and becomes the leader. Then he leads the entire column, changing directions of movement. The teacher calls the name of the second, third child, etc.

2. “Turn.”

Children run after each other, jumping up and down. Having reached the agreed place, marked, for example, by pins, the leader turns and leads the column in the opposite direction.

3. "Don't lose your pair."

Children walk one after another in pairs, holding hands. At a signal, they quickly lower their hands and continue to walk side by side, not lagging behind or overtaking each other. After the second signal, they join hands again and continue walking.

4. "Stop".

Children run around the hall in all directions for 2-3 minutes. At the signal “Stop!” stop and make some kind of figure (“skier”, “swimmer”). Children choose the best figure together, and the game is repeated again.

5. "Cycle".

Children walk in a column in pairs at a moderate pace. At the signal, the last pair breaks up and the children who form it run to the beginning of the column. One child runs around the column from the right, the other from the left. Once in front of the column, the children form a pair again and the game continues.

6 .
"We're changing places."
A long cord is placed in the center of the hall. Children are divided into two teams. Each occupies its own half of the site. At the signal “Run!” all the children are running scattered around their playground. At the second signal “Change!” The teams run and change places. The winner is the team whose children in full strength are the first to cross to the other side.

sites.

7. "Thread and needle."

Children hold hands, forming a chain. Having drawn a chain around the entire hall, the teacher invites the children to stop and raise their clasped hands up, forming a row of gates. After this, the teacher leads the chain in the opposite direction under the children’s hands, passing one on the right and the other on the left in turn. At the moment when the chain of children passes under the gate, the child who raised his hands to form the gate turns around himself and continues to walk in the chain.

8. "Collars".

Children walk along the hall in a column in pairs, holding hands. At the teacher’s signal, the children stop, raise their hands up, forming collars. The last pair lowers their hands, passes under the collars and stands in front. All children put their hands down and continue walking until the next signal from the teacher.

Option. Children walk in pairs without holding hands. At the teacher’s signal, they hold hands, form collars, and the last pair passes forward under them.

9 .
"Who has more?"
Objects of different geometric shapes are randomly laid out throughout the room. Children perform voluntary movements to the music, without touching lying objects or each other. At a signal (musical, tambourine, whistle), children quickly collect objects. The one who collects the most items wins. The number of items should be 3-4 times greater than the number of children.

Option 1. Collect as many items as possible.

Option 2. Collect as many objects as possible of a certain shape (triangle, square, circle) of any

colors.

Option 3. Collect as many objects of a certain shape of the same color as possible.

Option 4. Collect as many objects as possible in pairs or triplets of the same color.

10. "Be careful".

Children stand in a column one after another. Each child has a flag in his hand. At the first signal from the teacher, the children begin to run in a circle, walking around different objects. At the second signal they jump over objects. The teacher calls someone by name, the child raises the flag, without stopping running until the teacher calls the name of another child, who in turn raises the flag. Game continues.

11. "Make no mistake."

Colored pins are placed in a circle. The children stand behind them. At the first signal, children walk, jump, run, and perform voluntary movements. At the second signal, everyone must take a pin of their own color. The one who does it first and correctly wins.

12. "Snake".

Medicine balls are laid out around the hall (in a zigzag pattern) at a distance of 50 cm from one another. Children line up in a column one after another and, when given a signal, walk, run like a snake, going around or running around each ball, trying not to touch it. The one who does everything right wins.

13. "Our sheaf cube."

Hoops are laid out in random order around the hall, in each of which there is one child and one colored cube. At a signal, children run out of the hoop and run in different directions easily, without bumping into or running up to the hoop until the second signal. At the second signal, the guys stop and close their eyes. At this time, the teacher swaps the cubes. At the third signal, the children open their eyes, and everyone must run to the hoop where their cube lies, jump into it and raise the hoop above their heads. The first one to complete the task correctly wins.

14. “Get to your places quickly!”

Children stand in a column one at a time. At the command “Go for a walk!” run around the hall, take any aids and perform voluntary movements with them. At the command “Get to your places quickly!” they put the benefits where they were and return to their place in the column. The one who is last in the column loses.

15. “Move the object.”

Hoops (according to the number of players) are laid out throughout the hall, containing the same number of objects (cubes, jumping ropes, balls), and one large spare hoop, equidistant from all other hoops. Each child stands at his own hoop. At the signal, the player must take one object from his hoop, take it to the spare hoop, doing various exercises with the object. Having reached the spare hoop, put an object in it, quickly return to your hoop for the second object, and so on until all the objects have been transferred. The winner is the one who most quickly transfers all his objects and accurately completes the exercises.

16. “Everyone to their flags.”

Children in small groups of 3-5 people form circles with a colored flag in the center. At the first signal, the guys scatter throughout the hall. At the second signal, they stop, squat down and close their eyes, and the teacher swaps the flags. At the third signal, the children open their eyes, stand up, run to their flag and form a circle again. The group that forms the first circle wins.

To develop coordination, dexterity and accuracy of movements

1. "Cockfighting".

Two children stand in a outlined circle with a diameter of 1-1.5 m, facing each other, with their arms crossed on their chest and one leg bent at the knee. At a signal, they try to force the opponent to jump out of the circle or lower his leg. The one who puts his foot down or leaves the circle loses.

2. "Parsley".

The child squats, then jumps high, spreading his arms and legs wide to the sides, then lands and squats down again.

3. "Friendly couples"

Children are distributed in pairs, holding hands. At the first signal they circle in one direction for 5-7 seconds, and at the second signal they stop and after a short break circle in the other direction.

4. "Heron".

Children are offered various options for tasks: stand on one leg on the floor with their eyes closed; stand on one leg along or across the bench.

5. “Roll back.” Sit down, bend over, clasp your knees with your hands, round your back. Quickly and gently roll onto your back in this position until your shoulder blades touch the floor, without straightening your legs, keep them pressed to your body, hands clasping your knees. Roll again to return to the starting position.

6. "Catching Butterflies"

Two children are in a designated area of ​​the hall - these are catchers, the rest are butterflies. At the signal, butterflies run around the site, at the signal “Catch!” The catchers try to catch the butterfly by closing their arms around it, and having caught it, they move it to the side.

7. "Do not be late".

There are benches in the hall. Children run or jump on two legs around them; at a signal, you must quickly crawl under the bench and stand or sit on it.

8. "Spread out - don't fall."

Two children walk along a bench towards each other from different sides. Having met, they disperse, holding each other, and continue moving.

9. «Jump off and turn around."

Jump off the bench with a 45° turn. The teacher stands with his right side to the bench, the children jump down facing him, turning to the left. Then the teacher stands with his left side to the bench, and the children turn to the right when jumping.

10. "Run the ball."

Several children push the ball in a straight direction with a push of two hands and run after it, going around the ball like a snake.

11. «With the ball under the arc."

Crawl on all fours under an arc 40 cm high, pushing the ball with your head. The distance to the arc is 2-3 m.

12. "Go ahead with the ball."

Sit on the floor, hold the ball between your feet, and rest your hands on the floor behind you. Move forward with the ball, without releasing the ball, to a distance of approximately 3 m.

13. "Don't lose the ball."

Sit on the floor with your legs crossed. Roll the ball around yourself in one direction and the other, without letting go far.

14. "Find the ball."

Children stand in a circle close to each other, facing the center, hands behind their backs. The driver stands in the center of the circle. At a signal, the children begin to pass a small ball to each other behind their backs, and the driver tries to find it, offering to show their hands to one of the children in the circle. The one the driver is addressing extends his hands forward, showing them to the driver. If the driver guesses correctly, the one who has the ball takes the place of the driver. The driver also changes when a child standing in a circle drops the ball.

15. "Pass the ball."

There are objects placed on the floor (skittles, cubes, etc.). The child dribbles the ball on the floor, walking around or running around objects like a snake.

16. "Catch the ball in the air."

The teacher throws a tennis ball onto the child's racket from a height of 20-30 cm. The child catches the ball on the racket and holds it on it. Next, the children play in pairs with each other in a similar way.

17. "Ball in a circle."

Children squat in a circle, the teacher stands in the center of the circle and rolls a medicine ball (weighing 0.5 kg) to each child in turn. The child catches the ball, quickly tosses it, claps his hands 2-3 times and throws it to the teacher.

18. "Roll the ball down the hill."

Children stand in a column, one at a time, in front of an inclined boom. Each child rolls the ball, quickly runs after it, picks it up and, running up to the first in the column, passes the ball to him, and he himself stands at the end of the column.

19. "Catch the ball."

A corridor is made from two parallel long cords (30 cm wide, 4-5 m long). Children stand in a column one after another, roll the ball along the corridor, run after it, preventing the ball from rolling out of the corridor, correcting its movement with their hand or foot.

20. “Have fun, but don’t lose the ball.”

There are several arcs (collars) standing randomly in the hall. Children perform various movements with the ball. At the signal, they quickly raise the ball up, then hit the ball on the floor 2-3 times, and after that they try to roll the ball under arcs.

21. "From the floor to the racket."

Children stand in pairs facing each other at a distance of 2-4 steps. One child has a tennis ball in his hands, the other has a racket. The first child throws the ball on the floor so that it bounces off him. The second child catches the bounced ball on the racket and tries to hold it.

22. “Get the ball into the goal.”

Children line up in two columns at the designated line, in front of which several arcs (collars) are placed. At a signal, the child begins to dribble the ball with his right or left foot through the collar, the child himself crawls under the collar, catches up with the ball, turns around and kicks the ball to the line. Having reached it, he gives the ball to the person in front, and he himself stands at the end of the column. The game continues until all children have completed the exercise.

23. "Roll the ball."

Children sit on the floor (legs apart, arms resting behind) one after another in two columns located at a distance of 3-4 m. The first child from the first column has a ball in his hands. The child rolls the ball with his hands to the first child from the second column, then gets up, runs to the end of his column and sits on the floor. The second child from the first column, after the first one stands up, moves to the place of the first one with the help of his arms and legs. The first child from the second column catches the ball, pushes it to the second child from the other column, gets up, runs to the end of his column, and sits on the floor. The second child of this column takes his place, moving forward with the help of his arms and legs. During the game, each child sitting in front of one column pushes the ball to the child sitting in front of the other column.

24. "We're changing places."

There is a rope laid in a circle on the floor. The guys run in pairs: some inside, others outside the rope circle. At the teacher’s signal, without stopping running, children in pairs change places.

25. «Don't touch the rope."

The teacher and one of the children first swing and then rotate the rope. Children alternately jump over a swinging rope on two or one leg, from foot to foot, standing facing or sideways to the rope, run under a rotating rope, starting running at an angle to the rope or with a straight run, jump under a rotating rope one or two at a time.

26. “Get through the hoop.”

The hoop is placed vertically on the floor; the child must crawl into it feet first, leaning on his hands. Hold the hoop vertically with one hand, climb into it without letting go and intercept it at the top with the other hand. The hoop is fixed on racks; Without rolling the floor, crawl into it straight or sideways, stretching your arms forward and leaning on them.

27. «The ball through the hoop."

Several children stand in a line, holding a hoop in their hands (each hoop is held with the right hand by one child and with the left hand by another child, the number of hoops is one less than the number of children standing). Two players walk along those standing (one in front, the other behind), throwing the ball to each other through the hoop. If the player misses the hoop. replaces the one standing in the line. The change of player and standing also occurs when the player drops the ball.

28. «Don't drop the bag."

Children stand on one leg, bend the other at the knee and place a bag on their knee. They try to stand without losing their balance. The bags are placed on the knee at the teacher’s signal.

29. “Bring the bag.”

Several children stand on boards or benches with a bag in their hands. They get down on all fours, simultaneously placing the bag on their back, and begin to move to the end of the bench without falling off it or dropping the bag. Move along the bench using your hands and knees or feet and knees. Having dropped the bag, pick it up, put it on your back and continue moving.

30. “Don’t touch me.”

Pins are placed in a circle at a distance of 50-60 cm from each other. Children go in a circle for pins. At a signal, they turn to face the circle and jump into the middle, trying not to touch the pins.

31. "Through the swamp."

On one side of the hall there are several children, each with two plywood or planks. On the other side (at a distance of 6-8 m from the group) is the shore. Children must get to the other side by stepping on the planks and moving them in front of them.

32. «From Monday to Sunday."

Children stand in a column one after another. Each child takes turns calling the day of the week and jumping over a long rope.

Exercise games for children with low motor activity

To develop speed of movement

1. "I am the leader."

Children run in a column one after another. At the teacher’s signal, they scatter throughout the hall (area). The teacher calls the name of the leader, and

all children line up behind the leader in a column. Then the teacher appoints another leader, and the game is repeated.

2. "Jump and turn around."

Children are randomly placed around the hall and perform jumps in place (on one leg, on two legs); at a signal, they make a sharp turn by jumping around themselves.

3. "Catch up with your opponent."

Children line up in two columns opposite each other on opposite sides of the hall (playground). At the teacher’s signal, they perform tasks in a certain sequence: walking at a side step along the line of the hall, rapid walking, slow running (2-3 minutes), walking with hops and normal walking. In the process of completing tasks, each column tries to catch up with each other; the column that succeeds wins.

4. “Find a couple in the circle.”

Children stand in pairs in a circle facing the direction of movement, with the driver standing in the center of the circle. At the first signal from the teacher, the children in the inner circle walk, and those in the outer circle run. At the second Signal from the teacher, the children in the outer circle quickly run up to anyone standing in the inner circle, take him by the hand and walk together in a circle. The driver, at the second signal from the teacher, also tries to find a mate from the inner circle. A child left without a partner becomes a driver.

5. "Propeller".

Children hold the stick by the middle with their right hand. Actively working with the brush, quickly turn the stick left and right. After rest, repeat the exercise with the left hand.

6. "Have time to catch it."

Children stand in a circle, with the teacher in the center of the circle. The teacher holds a stick placed vertically on the floor with his hand, covering it with his palm on top. The teacher calls the name of one of the children, quickly lets go of the stick and runs away. The child must have time to run up and grab the stick without letting it fall. Children can play independently. In this case, another rule is introduced: if the called child managed to grab the stick, he takes the place of the driver. If this was not possible, then the driver remains the same. You can stand with your face, side or back to the center of the circle.

7. "Faster up."

Children hold the stick vertically by its lower end. Intercepting the stick with one and the other hand alternately, they place fist to fist. The one who reaches the top the fastest wins.

8. "Who is faster

" Children (5-7 people) stand against the wall. Each child has two sticks, one he holds in his hands and the other he places in front of him. At a signal, the child jumps over the lying stick, then puts another stick (in his hands) on the floor in front of him, quickly

turns around, without leaving his place, picks up the stick (lying on the floor behind him). After this, he again jumps over the lying stick and thus moves towards the opposite wall. Whoever reaches it faster wins.

9. “Quickly pass the ball.”

Children stand straight, legs slightly apart, arms down, a ball in one hand. At a signal, they quickly transfer the ball from one hand to the other in front and behind them.

10. "Throw the ball over."

Children stand straight, legs slightly apart, arms bent at the elbows, ball in one hand. At a signal, they throw the ball from one hand to the other with a movement of the hand, turning it vigorously.

11. "Who's next?"

Several lines are drawn parallel to the wall at a distance of 30 cm from one another. Children stand in front of the first line to the wall and throw the ball against the wall, catch it and move to the next line. Gradually retreating from the wall, they throw and catch the ball. The winner is the one who catches the ball furthest from the wall.

12. “Who is faster with the ball?”

Children stand in a line of 5-7 people, each with a ball in their hands. At the signal, hitting the ball on the floor (with one, two hands, alternating hands), the guys move forward with a quick step or run to the finish (the distance between the start and finish is 8-10 m). The one who reaches the finish line first without dropping the ball wins. A child who drops a ball quickly picks it up and returns to the start.

13. "Catch the ball."

Several children throw the ball over a rope stretched at a height of 1.5 m and at a distance of 50-60 cm, catch up with the ball and catch it without letting it touch the floor. They try to throw the ball higher, but not far.

14. “Kick the ball and catch up.”

Children kick the ball, run after it, pick it up and run back to their place.

15. "Bumblebee".

Several children sit in a circle, cross-legged, facing the middle, one of them has a ball in his hands. At a signal, the child rolls the ball on the floor inside the circle to another player in any direction. Everyone to whom the ball rolls tries to push it away from him with his hand as quickly as possible so that it does not touch his feet. The one whose feet are touched by the ball quickly turns his back to the center of the circle. The game continues until one child remains ungreased (unstung).

16. "Don't drop the ball."

Several children stand at the center line. Children throw the ball up and catch it, and then hit the ball on the ground and catch it again. They repeatedly throw the ball up and, making a clap, catch it. Each exercise is performed with progression of

one step forward if the ball does not fall. If the ball falls, the child returns to the center line and starts the exercise again. The one who reaches the finish line (flag) faster wins. The distance from the center line to the flag is 5-8 m.

17. “Push and catch the ball.”

Children play in pairs, being at a distance of 3-3.5 m. One child stands and the other squats. A sitting child has a ball in his hands. The sitting child pushes the ball across the floor to the standing child, and after that he quickly gets up, turns around himself and catches the ball thrown to him by the standing child. A standing child picks up a ball rolling on the floor and quickly throws it to his partner. At the teacher’s signal, the children change places.

18. "Catch the ball."

Children play in groups of three. Two stand at a distance of 3 m and throw the ball to each other in different ways, and the third child is between them and tries to catch the ball flying above him. If he catches the ball, he takes the place of the child who threw the ball, and he takes his place.

19. "Pass the ball."

Children stand in a line at the starting line. Every child has a ball at their feet. At the teacher’s signal, the children dribble the ball with their feet, moving forward to the finish line. Having reached it, they quickly turn around and dribble the ball back.

20. "Hold the ball."

Children form a circle, in the center of which stands the driver with the ball. The driver takes turns rolling the ball with his foot to each of those standing in a circle. A child standing in a circle who has received the ball must quickly stop it with his foot and push it back to the driver.

21. "Don't give me the ball."

All the children play, one of whom is the driver. Everyone, except the driver, is placed in a random order around the hall and throws the ball to each other, which the driver tries to intercept. Having intercepted the ball, the driver quickly throws it at any player without leaving his spot. The child who was hit by the ball becomes the driver, and the previous driver takes his place.

22. "Top".

Children, sitting in a hoop, raise their legs, quickly push off with their hands and try to turn around.

23. "Running in a hoop."

Children sit on the floor in large hoops, legs straight, resting on the hoop. Perform side steps to the right and left at a fast pace.

24. “Catch up with the hoop.”

Children place the hoop on the floor with the rim, energetically push it away, catch up and push it away again, preventing it from falling.

25. "Hurry up to the hoop

" Large hoops are randomly laid out on the floor, with two children standing next to each one. At the signal “Run!” children run around their hoop, at the signal “Hoop!” jump into a hoop and squat.

26. "Yula."

The child places the hoop on the floor with its rim, holding it on top with his hand. With a sharp movement, he twists the hoop with one hand around a vertical axis, then quickly releases his hand and catches the hoop.

27. "Don't lose your house

" There are hoops on the floor in a random order, the number of which is equal to the number of children playing. There is a child in each hoop. At the first signal, children jump out of the hoops and perform voluntary movements. At this time, the teacher removes one hoop and gives a second signal, according to which the children perform tasks in a certain sequence: walking with an extra step in a circle, race walking with a change in the position of the hands, etc. In response to the teacher’s words “Everyone to the house!” Children must quickly jump into any hoop. Anyone who fails to take the hoop is considered a loser.

28. "Herons"

" Several hoops are laid out in a circle at a distance of one step from each other. Children jump from one hoop to another on one leg in different ways (straight, sideways, backwards). The one who can stay on one leg the longest wins.

29. "Whose team will win

" Children stand in two columns. In front of the columns, at a distance of 2-3 m, three hoops lie one after the other (the distance between the hoops is 40-50 cm). At the teacher’s signal, two children standing first in the columns run a race to the first hoop. Having reached it, they take the hoop in their hands, lift it above their head, crawl into it, put it in place, straighten up, jump out of the hoop and jump on one leg to the second hoop. They take it, spin it like a spinning top 2-3 times, quickly catch it, put it in place and again jump on one leg to the third hoop. They take it in their hands and, jumping through the hoop, as if through a jump rope, jump to the finish line (flag, pin) and return back to the place where the third hoop lay. Having placed the hoop on the floor, they run back to the end of their column. Children standing second in the column begin running when the previous players cross the starting line. The team that completes all tasks the fastest wins.

30. "Take care of the bag

" Sandbags are laid out in a circle. The number of players is one more than the number of bags. Children run in a circle so that the bag is located between them and the center of the circle. At the signal, they quickly take one bag, sit on the floor, press their legs to their chest and hide the bag under their feet. The child who does not get the bag is considered a loser.

31. "Rather to the middle

" On the floor there is a cord 4-5 m long with sticks tied to the ends of the cord (20-25 cm long, 2.5-3 cm in diameter). The middle of the cord is marked with a ribbon or braid. Two players take

sticks in their hands and, at the teacher’s signal, begin to wind the cord around them. The one who reaches the middle faster wins.

32. “Grab the cord.”

Two children are squatting with their backs to each other. At the signal, they get up, quickly run in a circle, catching up with the cord (the teacher pulls the cord), and pull it out. The first one to pull the cord wins.

33. "Fishing rod".

The players stand in a circle. The teacher is in the center of the circle and rotates the rope around him on the floor. Children jump over it, trying not to touch the rope. The child who is touched by the rope is eliminated from the game.

34. "Don't drop the ring

" Children stand in a circle. There is a teacher in the center of the circle, holding a rubber ring in his hands. The teacher throws a ring to each child one by one. The child catches the flying ring, then throws it up, quickly turns around, catches the ring and, having caught it, quickly throws it to the teacher.

35. "Ring towards the ring

" Children stand opposite each other (at a distance of 2-3 m). Everyone has a ring and a sword in their hands. At the signal “One, two, three - roll!” the guys quickly roll each other's rings so that they don't collide, and quickly pick them up on the sword.

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