card index “Outdoor games in the middle group” card index (middle group) on the topic


Card index of outdoor games in the middle group

No. 1 “PLANES” (running) Purpose:
to develop children’s orientation in space, to consolidate the skill of building in a column.
Practice running. Progress of the game:
Children line up in 3-4 columns in different places on the site, which are marked with flags.
The players portray pilots on airplanes. They are preparing to fly. At the teacher’s signal “Get ready for flight!” “The children are circling with their arms bent at the elbows,” says the teacher. Children raise their arms to the sides and fly scattered in different directions. At the teacher’s signal “Landing!” — the planes find their seats and land, form columns and drop to one knee. The teacher notes which column was built first. Rules:
The players must take off after the teacher’s signal “Fly!” At the teacher’s signal “Landing!” - the players must return to their columns, to the places where their sign is posted. (flag) Options: While the planes are flying, swap the flags and take them to the opposite side. Change leaders in columns.

No. 2
“COLORED CARS” (running) Purpose:
To develop children’s attention, the ability to distinguish colors and act on a visual signal.
Exercise children in running and walking. Progress of the game:
Children sit along the wall, they are cars.
Each person is given a flag of some color. The teacher stands facing the players, in the center. In your hand there are 3 colored flags, according to the colors of the traffic light. Raises the flag, children with a flag of this color run around the playground in any direction, honking their horn as they go, imitating a car. When the teacher lowers the flag, the children stop, and at the signal “The cars are coming back!” — they walk towards their garage. Then the teacher raises a flag of a different color, but can raise 2 or all 3 flags together, then all the cars leave the garage. Rules:
You can leave the garages only with a signal from the teacher, and return to the garage also with a signal.
If the flag is omitted, the cars do not move. Options
: Place landmarks of different colors in the corners. At the signal “Cars are leaving”, at this time swap landmarks. Invite children to remember different brands of cars.

3 “AT THE BEAR IN THE FOREST”

Target:

develop in children endurance, the ability to perform movements on a signal, and the skill of collective movement. Practice running in a certain direction, dodging, and develop speech.

Progress of the game

: A line is drawn on one side of the site - this is the edge of the forest. Beyond the line, at a distance of 2-3 steps, a place for a bear is outlined. On the opposite side is the children's house. The teacher appoints the bear, the rest of the children - at home. The teacher says: “Go for a walk!” Children head to the edge of the forest, picking berries and mushrooms, imitating movements and saying in chorus:

“I take mushrooms and berries from a bear in the forest. And the bear sits and growls at us.” The bear is sitting in its place at this time. When the players say “Roars!” the bear gets up, the children run home. The bear tries to catch them - to touch them. The bear takes the caught one to his place. After 2-3 caught, a new bear is selected.

Rules:

The bear has the right to get up and catch, and the players have the right to run home only after the word “growls!”
The bear cannot catch children behind the house line. Options:
Enter 2 bears. Put obstacles in the way.

4 "BIRD AND CAT"

Target:

develop determination in children, practice running and dodging.

Progress of the game:

A circle is drawn on the ground or a cord with tied ends is placed. The teacher chooses a trap that becomes in the center of the circle. It's a cat. The rest are birds, located outside the circle. The cat is sleeping, the birds are flying into the circle for grains. The cat wakes up, sees the birds and catches them. All the birds fly out of the circle. The one touched by the cat is considered caught and goes to the middle of the circle. When 2-3 birds are caught, a new cat is chosen.

Rules:

The cat only catches birds in a circle. The cat can touch the birds, but not grab them.

Options:

If the cat cannot catch anyone for a long time, add another cat.

5 “FIND YOURSELF A MATE”

Target:

develop in children the ability to perform movements according to a signal, according to a word, quickly forming pairs. Practice running and color recognition. Develop initiative and ingenuity.

Progress of the game:

The players stand along the wall. The teacher gives each person one flag. At the teacher’s signal, the children scatter around the playground. At another signal, or at the word “Find yourself a pair!”, children with flags of the same color find a pair, each pair, using the flags, makes one or another figure. An odd number of children participate in the game; 1 must remain without a pair.

The players say: “Vanya, Vanya - don’t yawn, quickly choose a pair!”

Rules:

The players get into pairs and scatter at the signal (word) of the teacher. Each time players must have a pair.

Options:

Use handkerchiefs instead of flags. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

6 "HORSES"

Target:

develop in children the ability to act on a signal, coordinate movements with each other, and practice running and walking.

Progress of the game:

Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other is a room for grooms, with a meadow between them. The teacher says: “Grooms, get up quickly and harness your horses!” The grooms, with the reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, as directed by the teacher, walk or run. According to the teacher’s words “We have arrived!” grooms stop the horses. The teacher says “Go and rest!” Grooms unharness the horses and release them to graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, and nibble grass. At the teacher’s signal, “Grooms, harness the horses!” The groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up behind each other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!” The grooms take the horses to the stable, unharness them and give the reins to the teacher.

Rules:

The players change movements according to the teacher’s signal. At the signal “Go to rest,” the grooms return to their places.

Options:

Include walking on a bridge - a board placed horizontally or inclined, suggest different goals for the trip.

7 “RING THE RATTLER”

Target :

develop reaction to signals, improve running skills.

Progress of the game:

children stand in a semicircle, the teacher is in front of them, behind him is a bell (tambourine, drum, rattle). He shows it to the children and quickly hides it. He asks what they saw, then runs to the other side, saying, “I run, run, run, and I ring the rattle.” He puts the rattle behind him, spreads his arms wide to the sides and says: “Everyone will quickly run here and find the rattle.” Children are running. Whoever finds it first calls and gives it to the teacher. The game repeats itself.

Rules

: do not push, complete the task at the teacher’s signal.

8 "HOMELESS HARE"

Target:

develop spatial orientation in children. Practice running fast.

Progress of the game:

A hunter and a homeless hare are selected from among the players. The rest of the players - the hares - form “their own house” (two hares hold hands, creating a house). A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any “house”; Whoever the homeless hare turns his back to becomes the leader. If the hunter catches them, they switch roles.

Rules:

the hunter can only catch a hare outside the den. Hares cannot run through the den.

If a hare runs into a den, it must stay there. As soon as the hare runs into the den, the player located there must immediately run out.

Players forming a circle should not interfere with the hares running in and running away

9 "TRAPS"

Target:

develop: reaction speed, dexterity and dexterity, learn to play in a team, following the rules of the game.

Progress of the game:

children are on the playground. The trap, assigned by the teacher or chosen by the players, stands in the middle of the court. At the signal: “One, two, three—catch!” - all the children scatter around the playground, dodging the trap, which is trying to catch up with one of the players and touch him with his hand (stain). The one whom the trap touched with his hand moves aside. When 3-4 players are spotted, a new trap is selected.

Options:

traps with ribbons.

Participants in the game are given satin ribbons, which children attach to the elastic band of their shorts, on the back side. At the teacher's command or whistle, children begin to run around the playground at will. And the driver tries to catch up with them, tearing off the tape in the process. At the sound command of the teacher: “Stand in a circle!”, the children again form a circle, and “Trap” counts the number of ribbons that it was able to pull from the players.

ACTIVE GAMES WITH JUMPING

10 "HARES AND THE WOLF"

Target:

To develop in children the ability to perform movements on a signal, to practice running, jumping on both legs, squatting, and catching.

Progress of the game:

One of the players is designated a wolf, the rest portray hares. On one side of the site, the hares mark their places with cones and pebbles, from which they lay out circles or squares. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hopping - hopping - hopping, nibbling the grass, listening

to the green meadow, is there a wolf coming.”

The hares jump out of the circles and scatter around the site. They jump on two legs, sit down, nibble the grass and look around in search of the wolf. The teacher says the word “Wolf”, the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares each run away to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares to his ravine. After the wolf catches 2-3 hares, another wolf is chosen.

Rules:

Hares run out at the words - hares gallop.

You can return to your place only after the word “Wolf!”

Options:

You cannot catch those hares to whom the mother hare gave her paw. Place stump cubes on the way, the hares run around them. Choose 2 wolves. The wolf has to jump over the obstacle - a stream.

11 "FOX IN THE CHICKEN COOP"

Target :

Develop in children dexterity and the ability to perform movements on a signal, practice running with dodging, catching, climbing, and deep jumping.

Progress of the game:

A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

Rules:

The fox can catch chickens, and chickens can climb onto a perch only when the teacher gives the signal “Fox!”

Options:

increase the number of traps - 2 foxes. Chickens climb the gymnastic wall.

12 “GRAY BUNNY WASHES”

Target

: teach children to perform movements in accordance with the text, jump on two legs moving forward, landing on their toes with their legs bent. Strengthen leg muscles. Develop attention and coordination of movements. Cultivate friendly relationships.

Progress of the game:

The gray bunny washes his face. All players form a circle. The one chosen by the bunny stands in the middle. Children say:

The gray bunny washes himself, washed his nose, washed his mouth,

Apparently he's going to visit. I washed my ear and wiped it dry!

The bunny makes movements in accordance with the text. Then he jumps on two legs towards one of the children. The one to whom the bunny approaches jumps to the middle of the circle. The game is repeated 5-6 times.

Directions.

There may be several bunnies in the circle - 4-5 They perform a game task.

Rules

: listen carefully to the poem and perform movements according to the text.

ACTIVE GAMES WITH CRAPPING AND CLIMBING

13 "SHEPHERD AND FLOCK"

Target:

strengthening the ability to play according to the rules of the game. Practice crawling on all fours around the hall.

Progress of the game:

Children depict a herd (cows, calves, sheep). They choose a shepherd and give him a horn and a whip. The adult says the words:

Early, early in the morning And the cows suit him

Shepherd: “Tu-ru-ru-ru.” They sang: “Moo-moo-moo.”

To the words “Tu-ru-ru-ru” the shepherd plays a horn, after the words “Mu-mu-mu” the cows moo. Then the shepherd drives the flock into the field (to the appointed lawn), everyone wanders around it. After some time, the shepherd cracks his whip and drives the flock home.

The game can be repeated. You can slightly change the plot of the game by introducing a wolf into it. In this case, the shepherd drives the herd out into the meadow and carefully watches to see if a wolf appears, hunting for sheep and calves. Seeing a wolf, he cracks his whip, as if scaring it away, and drives the herd home.

Instructions: You need space to play. Children should not crowd into one place

14 "MIGRATION OF BIRDS"

Target:

develop a response to verbal signals. Practice climbing the gymnastic ladder.

Progress of the game:

the children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the teacher’s signal: “The birds are flying away!” “The birds fly with their wings spread. At the signal “Storm! "- the birds fly to the tower - they hide from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Rules:

listen carefully to the teacher’s signals and carry out the actions.

15 "KITTENS AND PUPPIES"

Target :

develop dexterity in spatial orientation. Exercise in climbing, running.

Progress of the game:

The players are divided into two groups: some are “kittens”, others are “puppies”; they are located at different ends of the site. At the signal, the kittens begin to run, lightly, as if playing. To the words “kittens!” they say “meow!” In response to this, the puppies bark “woof-woof-woof!” and run on all fours after the kittens, who quickly climb onto the gymnastic wall. The puppies return to their places.

After 2-3 repetitions, children change roles. You can end the game in the following way: invite everyone to walk quietly and slowly “like a cat.”

Rules:

act on the signal “Kittens”.

OUTDOOR GAMES WITH THROWING AND CATCHING

16 "THROW - CATCH"

Target:

teach children to throw the ball up and catch it with both hands, without pressing it to their chest. Develop coordination of movements and eye.

Progress of the game:

A rope is stretched on two posts (stands) at the height of the child’s raised hand. He throws the ball over the string and catches it on the opposite side.

Options:

If several children are playing, then you can hold a competition between them. The winner is the one who catches the ball the most times in a given number of throws (8-10 times).

Children can be divided into pairs. Some throw and catch balls, while others count or everyone stands in a circle, and one or two of the players go to the middle of the circle and toss the ball. Everyone is watching to see that the task is completed correctly.

You can also include the following exercises: throwing the ball up, wait until it hits the ground, and then catch it; hit the ball on the ground and catch it; throw the ball higher, clap your hands, catch the ball; throw the ball, quickly turn around and catch it after the ball bounces off the ground

17 "KNOW THE MACE"

Target:

teach children to roll the ball towards the club, trying to knock it down. Develop eye and throwing accuracy.

Progress of the game:

Players stand behind a line, 2-3 m from which clubs are placed opposite each one. The children have balls in their hands. At the signal, players roll the balls towards the clubs, trying to knock them down. At the next signal, the children go after the balls and pick up the fallen clubs. The game is repeated, everyone remembers how many times the mace was knocked down by him.

Options:

roll the ball with your right, left, or two hands. With your foot.

18 "BALL OVER THE NET"

Target:

teach children to throw the ball over the net to each other, with both hands from below, or from behind their heads. Develop throwing accuracy, coordination of movements, eye.

Progress of the game:

children stand on a line at a distance of at least 1.5 m from the stretched net, take large balls, throw them over the net with both hands from behind their heads, then run after them, catch up and throw them over the net again.

Options:

Two groups of players stand on both sides of a net stretched 15 cm above the child’s raised hand. Children throw the ball to each other from behind their heads or from their chests, or 1 child throws the ball over the net to the other side, the one who caught it throws it to one of the neighbors, and he returns the ball over the net, the teacher counts on which side the ball is smaller since it fell to the ground.

ACTIVITY GAMES FOR ORIENTATION IN SPACE,

FOR ATTENTION

19 “FIND WHERE IT’S HIDDEN”

Target:

teach children to walk around the entire hall, looking for a hidden object. Develop attention and endurance.

Progress of the game:

the children turn to face the wall, the teacher hides the flag and says: “It’s time,” the children look for the hidden flag. The one who finds it first hides it when the game is repeated.

Rules

: Do not spy on the teacher where he will hide the flag.

Options:

The teacher says coldly if the children are far from the hidden object, hotly if they are nearby.

20 “FIND AND KEEP SILENT”

Target:

teach children to look for a hidden object, when they find it, do not show that they have found it, but tell the teacher about it in their ear. Develop endurance and attention.

Progress of the game:

At the teacher's signal, the children turn to face the wall. The teacher hides the scarf. Then the children go to look for a scarf. The one who finds it, without showing any sign, approaches the teacher and says where he found the scarf and takes his place in the line, or sits on a bench. The game continues until most of the children find the scarf. The game repeats itself.

Rules:

do not tell other participants where the object is.

21 “WHO GONE?”

Target:

teach children to guess those children who are leaving. Develop memory and attention.

Progress of the game:

children stand in a circle or semicircle. One of the players remembers who is playing and then leaves the room. One of the children is hiding. The teacher says: “Guess who left?” If the child guessed right, he chooses someone instead of himself; if he is wrong, he leaves again and another child hides.

Rules:

Do not tell the driver which player has left.

22 "HIDE AND HIDE"

Target:

teach children to look for their comrades and call them by name. Develop spatial orientation and attention.

Progress of the game:

According to the counting, the driver is selected. He stands near the teacher and closes his eyes, the rest of the children hide. The driver says: 1, 2, 3, 4, 5, I'm going to look! Having discovered the child, he calls him by name, the child comes out of hiding and approaches the teacher. When the driver finds 4-5 children, he is appointed to the role of leader.

Options

: two drivers are selected.

ACTIVE GAMES WITH A BALL IN KINDERGARTEN

BALL GAMES FOR CHILDREN

PRESCHOOL AGE

Guidelines:

Children love playing with a ball, so they should be given the opportunity to feel the nature of the ball and show independence while moving with the ball. When performing exercises with the ball, pay attention to each child. Find words of approval in a timely manner that allow the child to easily perform movements; due to the heavy load during the lesson, pay special attention to active rest intervals: children can freely play with the ball, as if preparing for subsequent motor tasks.

Exercises prior to throwing at a target are necessary for young children. The child’s hand gradually gets used to the ball, movements become more confident, and hand work is especially important.

In younger groups, it is necessary to constantly play out actions with the ball: “a small ball is easy,” “the ball can run away - it’s playing with you.” While performing the exercises, the teacher constantly comments on the children’s actions and movements and corrects them, especially if these actions are monotonous. When throwing the ball on the floor, it is advisable to draw the children’s attention to the movement of the ball, what it does, and then to the actions of the children with the ball. Do not ignore those children who were unable to complete the task; you should work with them individually and help them develop motor memory. Follow the “ball resting” technique, which allows the child to get a short break, a change of movements occurs, and attention is switched to another action.

When throwing the ball into the distance, children should be shown how to take the correct starting position (legs wider, one leg in front, torso tilted forward when swinging). The movement of the wrist is an important element in throwing, show how the movement is performed, compare it with the moment of the position of the hand during farewell, when we say “goodbye”.

When throwing the ball with both hands, pay attention to the technique of throwing the ball on the ground and then catching it.

It is very important to teach your child to regulate the force of repulsion: to push the ball not only with force, but also with less effort, without moving it far from the chest.

If rolling the ball with your feet to each other and between objects does not work (this is difficult), you can invite the children to try rolling the ball between objects without passing it to each other.

Movements (tasks) are changed in subgroups after everyone has completed this task the specified number of times.

Avoid unreasonable lengthy explanations while performing tasks and exercises.

When throwing the ball to each other, remind the children that they must be careful when receiving the ball - the one who catches does not stand motionless in place, but correctly calculates the flight and catches the ball. Encourage children to have good control over the movement of the ball and the ability to gently push it away with their fingers.

Children learn the technique of passing the ball gradually, so you shouldn’t rush them too much; In the process of learning to pass the ball, it is necessary to remind children that:

- elbows should be lowered near the body;

- try to throw the ball at the level of your partner’s chest;

- follow the ball with your gaze and a certain position of your hands.

When learning to throw a ball into a basket from a standing position, you need to pay attention to the fact that children throw the ball while standing in the correct stance, take aim, follow the ball with their eyes, and do not spread their elbows to the sides. Celebrate any children's successes.

The interest of children in classes depends on the teacher; it is important to maintain it throughout all moments and even when comments are made on improving movements.

When practicing with a ball, the teacher should work only with half the group. Only in this case can children gain skills and abilities, and the instructor can individually control each child (seven to eight children); the rest of the children must work with another adult (teacher) and with a different content of tasks (repetition and consolidation of previously familiar movements and actions).

ACTIVE GAME “Catch and Throw”

for children 3-5 years old

Target.

Develop coordination of movements, dexterity, and fixation of gaze.

Move.

Children stand in a circle, the adult is in the center. He throws the ball and catches it back, saying: “Catch it, throw it, don’t let it fall!”

The text is pronounced slowly in order to have time to catch and throw the ball. The distance gradually increases: from 1 to 2 m or more.

Rules:

catch the ball without holding it to your chest; throw exactly to an adult with both hands in accordance with the rhythm of the spoken words.

Complication:

Children stand in pairs and throw the ball to each other.

Dosage:

30 sec.

E.N. Vavilova “Teach to run, jump, climb, throw”

AVERAGE GROUP 4-5 YEARS OLD

In the middle group, it is necessary to continue to develop children's activity in playing with balls. Develop speed, strength, agility, spatial orientation. Foster independence and initiative in organizing familiar games. Train yourself to perform actions when given a signal.

“EDIABLE-INEDIBLE” is a fun children's game with a ball. Develops reaction speed, dexterity and quick thinking. Since it is not very active, it is well suited for playing indoors and in a gazebo outdoors (for example, in bad weather). It will be most interesting for children aged 5-8 years. Depending on the number of participants, you can play according to different rules.

Option 1. Up to eight people.

The driver is selected by counting or drawing lots. The remaining players stand in a row or sit on a bench. The driver throws the ball to the players in order and at the same time names an object. If the named item is edible, the player must catch the ball. If it's inedible, push it away. The player who made a mistake: ate something inedible or, conversely, pushed away something edible, becomes the driver.

Option 2. Over eight people.

All players stand in a circle and throw the ball to each other, simultaneously naming the objects. The game follows the same rules: we catch the edible, we push away the inedible. In this case, players who made a mistake leave the game. The game is played until the last remaining winner.

“PASSING THE BALL IN A COLUMN OVER YOUR HEAD”

Purpose of the game:

teaching the technique of passing the ball in motion, developing speed and strength endurance, agility, accuracy and coordination of movements.

Progress of the game:

The participants of the game line up in a column, one at a time, at a distance of arms outstretched forward. At the signal, one player standing in front passes the ball over their heads to those standing behind them, who pass it further until the last player on the team receives the ball. Having received the ball, he runs to the beginning of his team, becomes the first and passes the ball over his head, etc. The game continues until the first player again becomes the first and raises his hands with the ball up.

Rules of the game:

During the game, you cannot throw the ball back; it must be passed into the hands of the player standing behind. If a participant drops the ball, he must pick it up himself, stand in his place and continue playing.

"YOU ROLL, ROLL, OUR BALL"

Purpose of the game:

develop fine motor skills, dexterity, attention.

Progress of the game:

children stand in a circle. At the signal, they begin to quickly pass the ball in a circle with the words

You roll, roll, our ball,

Quickly, quickly, hands over.

Who has the ball left?

He'll dance for us now! (sings, sits down, jumps, etc.)

The child who still has the ball goes into the middle of the circle and performs the movements. The game repeats itself.

Rules of the game:

movements are light, in place.

"Catch and Throw"

Purpose of the game:

develop coordination of movements, dexterity, and fixation of gaze.

Progress of the game:

children stand in a circle, the adult is in the center. He throws the ball and catches it back, saying: “Catch it, throw it, don’t let it fall!”

The text is pronounced slowly in order to have time to catch and throw the ball. The distance gradually increases: from 1 to 2 m or more.

Rules of the game:

catch the ball without holding it to your chest; throw exactly to an adult with both hands in accordance with the rhythm of the spoken words.

Complication:

Children stand in pairs and throw the ball to each other.

"Dog"

Purpose of the game:

develop dexterity, attention, speed of reaction.

Progress of the game:

A “dog” is selected from a group of children. The rest stand in a circle and quickly pass the ball to each other. The dog's task is to intercept the ball. Whoever misses it becomes another “dog”. To get into character, the “dog” can say “woof-woof”, growl or howl in moments of failure.

SENIOR GROUP 5-6 YEARS OLD

At the age of 5-6 years, it is necessary to continue teaching children to independently organize familiar outdoor games, showing initiative and creativity. To instill in children a desire to participate in games with elements of competition.

PASS THE BALL TO YOUR NEIGHBOR

is a fun outdoor game that can be played outdoors and indoors. Develops speed, reaction speed and is great for team building. The more participants the better, but not less than ten. To play you will need two balls with a diameter of 15-25 cm.

All participants in the game stand in a circle. The leader (teacher) gives the players who are opposite each other the balls and, at his signal, both players pass the balls to their neighbors in the same direction (clockwise or counterclockwise) so that one ball seems to catch up with the other. Players begin to quickly pass balls from hand to hand.

The one who has two balls at once loses.

"TRUCK"

Purpose of the game:

learning the technique of rolling a ball in motion, developing speed and strength endurance, agility, accuracy and coordination of movements.

Progress of the game:

The participants of the game line up in a column and spread their legs wide, connecting in one line “toe-heel” with the player standing in front. At the signal, one player standing in front runs around the column and rolls the ball under widely spaced legs to the end of the column, and stands up completely. The new first player repeats the same thing and stands at the end, etc. The game continues until the first player again becomes the first and raises his hands with the ball up.

Rules of the game:

During the game, you cannot throw the ball, you must push it strongly so that it instantly rolls under the feet of all the children.

"I KNOW 5."

Purpose of the game:

expanding children's vocabulary through the use of generalizing words, developing reaction speed and dexterity.

Progress of the game:

players, throwing the ball up or hitting it on the ground, say: “I know five names of boys (girls, names of cities, plants, animals, trees, flowers, etc.): Slava-one, Misha-two, Gena-three, Igor “four, Valera five.” During the throw, only one name or title is spoken. If a player pauses or repeats the same name twice, he leaves the game and the ball goes to the next player. The winner is the player who played with the ball the longest and never made a mistake.

Rules of the game:

if the child has already learned to hit the ball on the floor, then the game takes place while the ball hits the floor; if not, then you can simply roll the ball over each other or throw it up.

"STOP!"

Purpose of the game:

develop auditory attention, spatial orientation, dexterity, and hand-eye coordination.

Progress of the game:

children stand in a circle. The adult throws the ball high up and calls the child's name. At this moment everyone runs away in different directions. And the one whose name was called quickly runs up, catches the ball and shouts: “Stop!” All players stop at the place where the signal caught them. The driver throws the ball at the feet of one of the players. If it hits, the child quickly catches the ball and shouts: “Stop!” and throws the ball at someone again, etc. if the driver does not hit anyone, he runs after the ball, takes it and throws it again until he hits someone. When the driver throws the ball, everyone must be in their place. You can dodge, jump, squat, etc.

"RESPOND QUICKLY"

Purpose of the game:

development of logical thinking, attention, memory, reaction speed

Progress of the game:

children stand in a circle. In the center is an adult with a ball. He asks each child in turn a question, for example: “What is your mother’s name?” or “What number comes after five?” etc. Then he throws the ball to the child, he quickly answers the question and throws the ball back to the adult. If the child does not answer within 5 seconds, he passes the ball to a neighbor and the question is redirected to him.

"FLY BALL"

Purpose of the game:

develop dexterity, attention, speed of reaction.

Progress of the game:

The players stand in a circle, the driver is in the middle of the circle. At the signal, the children begin to throw the ball to each other through the center of the circle. The driver tries to hold the ball, catch it or touch it with his hand. If he succeeds, then he stands in a circle, and the one to whom the ball was thrown becomes the driver.

Rules of the game:

Players are allowed to move when catching the ball. Players must not hold the ball. The driver cannot touch the ball when it is in the player's hands.

"GAWMAN"

Purpose of the game:

develop attention, coordination of movements, dexterity, tracing the function of the eye.

Progress of the game:

Children stand in a circle at a distance of one step from each other. One of the players has a ball in his hands. At the teacher’s command, the child begins to throw the ball, calling by name the person to whom he throws the ball. The ball must be caught. Whoever dropped the ball stands in the center of the circle and performs any exercise with the ball.

Rules of the game:

the ball is thrown through the center of the circle. If a player drops the ball while performing an exercise, he is given an additional task.

GAME OF SMALL MOBILITY “WHO HAS THE BALL”

for children 6-7 years old

Target.

Develop attention, dexterity, visual-motor coordination, and sense of touch.

Move.

The players form a circle. The driver is selected. He stands in the center of the circle, and the rest move tightly towards each other, everyone’s hands behind their backs.

An adult gives someone a ball (diameter 6-8 cm), and the children pass it around in a circle behind their backs. The driver tries to guess who has the ball. He says: “Hands!”

and the one being addressed must put both hands forward, palms up, as if to show that he does not have the ball. If the driver guessed correctly, he takes the ball and stands in a circle, and the one who has the ball begins to drive.

Rules:

try to pass the ball behind your back without the driver guessing; whoever the driver is addressing must show his hands.

Dosage:

2

3 times.

L.I. Penzulaeva “Physical training with children 5-6 years old”

ACTIVE GAME “HUNTERS AND BEASTS”

for children 6-7 years old

Target.

Develop speed qualities, spatial orientation, eye.

Move.

A circle is marked on the court (in the gym). The players are divided into two teams: “hunters” and “beasts”. The animals stand in a circle, and the hunters are distributed around the circle. One of the hunters has a ball. At the signal, the hunters “shoot” - throw the ball at the animals (at the children’s feet). The animals in the circle dodge the ball (move to the side, jump, etc.). The hunters catch the ball and continue throwing it at the animals. At the signal, the hunt stops and the number of animals caught is counted. Then the teams change places.

Rules:

those animals that were “shot” move aside.

Dosage:

4 times.

A.I. Fomina “Physical education and sports games in kindergarten”

BALL IN A CIRCLE

Game description

: Children stand in a circle, choose a driver according to a counting rhyme, he stands with the players.
In the center of the court, a ball is placed in a circle (a circle drawn on the ground or a hoop placed on the ground)
.
Children, calling the driver by name, say the words: “Maxim, don’t sleep, get the ball quickly!”
The driver runs to the circle and takes the ball, at this time the players scatter.
As soon as the driver takes the ball, he says the word: “Stop!”
and all players stop. Then the driver names the famous player who is closest to him and throws the ball at him. If he misses, he remains the driver again; if he hits the player, he becomes the driver. The game is repeated; The ball is placed in a circle (hoop. The driver stands with the children in the circle.

Rules of the game:

The driver should run after the ball only after the words:
“Take it quickly!”
The driver is not allowed to hold the ball immediately after the word
“Stop!”
he must call the player by name and throw the ball at him.

Dodgeball, knockout, burnout, knockout, dodgeball are the names of a very popular children's ball game for 5 or more players. Suitable for children of almost all ages. It is interesting both as active entertainment and as an exercise for developing reaction, dexterity, and coordination of movement. For older people there is a sports team variation with clear rules.

The game takes place in an open area or in a gym. To play, you need a light ball, preferably a volleyball or children's rubber ball with a diameter of 15-25 cm.

Two lines are marked on the site at a distance of 5-7 meters from each other. Two drivers (bouncers) are selected by counting or drawing lots, the rest of the players gather in the center between the two lines. The bouncers stand behind the lines opposite each other and try to hit the players with the ball, who can freely move around the entire court, trying to dodge the ball. The ball flying past is caught by the second driver, and in turn throws the ball at the players. The player who is hit by the ball is considered knocked out and leaves the court. The goal is to knock out all the players.

The following types of throws can be used in the game:

  • “basic”: the driver throws the ball at the player, trying to hit any part of the body. Moreover, if the ball first hits the ground and then hits the player, this blow is not considered effective (“The ground won’t kill a hare!”).
  • “potato”: the driver shouts: “potato!” and makes a throw similar to throwing a ball in a bowling alley. The ball must roll on the ground (“Potatoes don’t fly!”). All active players must have time to pass the ball between their legs, i.e. stand in the path of the ball and spread your legs so that it rolls between them. Those who did not make it in time are considered eliminated.
  • “bomb”: the driver shouts: “bomb!” and throws the ball high up. Active players squat down, covering their heads with their hands. No one moves until the ball rolls out of bounds or stops. Anyone hit by the ball is considered knocked out. An option is possible when only the player who was first hit by the ball is eliminated.
  • “candle” is a situation in which the active player catches the ball during the “main” throw of the driver. The ball must be firmly fixed in the hands. If the ball jumps out of the hands, the player is considered eliminated. The one who catches the “candle” has the opportunity to either take an extra life (i.e., the next time he is hit, the player will remain on the court), or return back one of the previously knocked out ones.

The last remaining player must dodge the ball as many times as he is full years old. If he dodges successfully, then all the players come back and everything starts from the beginning. Otherwise, new drivers are selected.

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