Dating games in kindergarten, junior group
- Whose voice? – the presenter stands with his back to the children sitting in a semicircle. One of the guys must pronounce any word, for example, an object that he sees in the room. The presenter guesses who the voice belongs to.
- Whose things? - The children’s things are put in the box: toys, hairpins, gloves. Then the teacher takes out the item, and the children must name whose it is.
- Find the toy – the toy is hidden in the crib or closet. The teacher prompts: “She is in Katya’s crib,” “The toy is in Lesha’s locker.”
- How to get there - the guys scatter around the group and sit in different places. The second part of the children one by one approaches the teacher and asks: “How to get to Dima? How to get to Polina? The teacher answers: “Take three steps” or “Dima for the flower.”
- Come to us - children are divided into two teams and stand opposite each other at a distance of several meters, holding hands. One team asks the second player, for example, Kolya. He must run between the guys of the opposing team to unclasp their hands. If successful, he takes one of the players to his team, if not, he stands between these players.
Dating games in kindergarten, middle group
- I give a toy - the children stand in a semicircle near the teacher with a bag of toys. Each child takes out a toy in turn and says to whom he will give it: “I give the toy to Alena.”
- Pie – children work together to bake a pie. Children say the child's name, and the teacher gives him a task: sift flour, roll out dough, wash fruit, etc.
- For those who are lost , the children stand in a circle. The teacher asks them to close their eyes and takes one child behind a tree, into a gazebo, or behind him. Then the guys open their eyes and guess who is lost.
- Name the name in motion - you need to add the name movement: running Alina, playing Senya.
- Repeat - the child says his name and shows the movement. The second must repeat both the name and the movement. For example, “I am Lyuda”, curtsies, the second child says: “You are Lyuda” and repeats the curtsey.
Thematic lesson “Getting to know” children (5-6 years old)
The teacher reminds the children that we communicate with different people in different ways: “Say hello the way you greet:
-with a friend in kindergarten
-with the teacher
-with a clown in the circus
- with my beloved grandmother
- with someone who was offended
- with someone you are glad to see
Now let’s all say together: “Hello!” and let's applaud each other.
Game "Cooks"
Everyone stands in a circle - this is a saucepan. Now we will prepare the soup (compote, vinaigrette, salad). Everyone comes up with what it will be (meat, potatoes, carrots, onions, cabbage, parsley, salt, etc. The teacher hands out pictures.
The teacher shouts out in turn what he wants to put in the pan. The one who recognizes himself jumps into the circle, the next one, jumping, takes the hands of the previous one. Until all the “components” are in the circle, the game continues. The result is a tasty, beautiful dish.
Collective work “Flower meadow of FRIENDSHIP”
A blank clearing hangs on the board. Flower preparations are laid out nearby.
Teacher:
- Guys, will you help Umnyasha and me plant beautiful flowers in the clearing of FRIENDSHIP? Look what flowers we have?
Ushastik:
- Choose the one you like best. Let's take turns. Dasha, take a flower, glue it and draw a stem for it, please. This is the flower Dasha planted! Who, Dasha, will you give the felt-tip pen to? (children take turns gluing flowers)
Psychologist:
- Amazing! We have a very beautiful clearing of FRIENDSHIP!
Game “Blow up, bubble!”
Teacher:
— Guys, do you want to know Umnyasha’s favorite pastime? He will tell you in your ear (Umnyasha speaks into the first child’s ear, and then the children in a circle repeat his words into each other’s ears).
And then we will all say in unison what kind of activity this is
(“Blowing soap bubbles”).
-Come on, let’s also blow soap bubbles (the teacher blows soap bubbles, the children catch them).
Game "Ha-ha-ha! He-he-he!"
Children stand in a circle, clasp their hands. The presenter shows the following:
-Touches left shoulder 3 times, saying “ha-ha-ha”
-Touches the right shoulder 3 times, saying “ho-ho-ho”
-Touches left knee 3 times, saying “hee hee hee”
-Touches the right knee 3 times, saying “he-he-he”
Then all movements are repeated at a faster pace 2 times. Then even faster, 1 time at a time. Then the number of times increases and the pace decreases. By saying the last “heh,” children are invited to throw out all the fatigue, all the anger, all the resentment that has accumulated in their body.
Teacher:
It’s time to say goodbye, but now we will have such a ritual (tradition) that before we go home, we first stand in a circle, stretch out our left hand “from the heart, from the soul” (it turns out to be a pyramid of palms) and say the traditional words: “ One, two, three, four, five – we’ll meet again soon!”
Dating games in kindergarten, senior group
- My name - the teacher thinks of an action, for example, jump like a hare. Then he asks: “Who is our Rita?” Upon hearing his name, the child stands up and performs the movement.
- Train - the first child rides like a train. Approaches any child from the group to attach the “carriage” to himself. The signal for the hitch will be the name of the sitting child. The game ends when all the trailers are attached to the locomotive.
- Stand up, everyone - the teacher says, and the guys do: “Stand up, everyone whose name is Pavel,” “Stand up, everyone who has the letter O in their name,” etc.
- Affectionate names - the teacher asks the child to name his neighbor on the right with an affectionate version of the name: Igor - Igorek, Marina - Marishka.
- Caterpillar - children, one after another, depict a caterpillar. The “head” turns to the body and asks: “What is your name?” The first part of the “torso” answers and asks further, turning back. Until the caterpillar finds out what names it consists of, the game does not stop.
Games to bring children and teachers closer together
Games to bring children closer to each other and the teacher.
"Blow up the bubble"
The teacher invites all the children to sit on chairs arranged in a semicircle and asks one of them: “What is your name? Say it loud so everyone can hear you!” The child says his name. The adult repeats it affectionately, takes the child by the hand, approaches the next child with him and asks his name. Repeating the child’s name affectionately but loudly, he invites him to join and give his hand. So all the children take turns holding hands. First I approach those children who express a desire to join the game, and it is advisable to invite the constrained, inhibited children later. If someone still refuses to play, do not insist on it. Gradually watching the game, they will want to be in the team. Children form a long chain. The adult takes the hand of the child standing last and closes the circle. “Look how many of us there are! What a big circle it turned out to be, like a bubble! - says the teacher. “Now let’s make a small circle.” Together with me, the children become a tight circle and begin to “blow the bubble”: they blow into their fists like a pipe, then blow out the air and pronounce the sound “f-f-f”. These steps are repeated 2-3 times. Each time it inflates, everyone takes a step back, as if the bubble has grown a little larger. The children move, and the teacher says the following words: Blow up the bubble, Blow up big, Stay like that, but don’t burst! It turns out to be a large circle, the teacher enters it, touches each pair of joined hands, then stops and says: “The bubble has burst!” Everyone claps their hands, saying “clap” and runs away. After the “bubble bursts,” the teacher says: “Small bubbles flew, flew, flew...” The children scatter in different directions.
Game "Whose voice?"
Children sit in a semicircle, the leader with his back to the playing children. One of the children calls out the name of the leader, who, without turning around, must name the one whose voice he heard.
Game "Catch, Catch!"
A light, easy-to-grasp object is attached to a 50 cm long stick on a cord - a soft foam ball, a bird, a butterfly. Before the game starts, the teacher shows this stick. Lowering and raising it, he invites the children to catch the object on the string. Having interested them in the task itself - catching a ball, the adult invites the children to stand in a circle, and he himself stands in - says the teacher and brings the ball suspended from a stick closer to one or the other child. When he tries to catch the ball, the stick rises slightly and the child jumps up to grab it. Turning in different directions, the teacher tries to involve all the children in this fun. It is acceptable for several guys to catch the object at the same time.
Dating games in kindergarten, preparatory group
- Hurricane - children stand in a line. The teacher asks to change those who have something in common (you can start with hair color, T-shirt color). Later names are added: let the guys with the same name or whose name begins with the letter “M” change. At the word “Hurricane” everyone runs to their original places.
- When greeting , you need to shake each other’s hands within a certain amount of time and ask for their name. Then everyone remembers the names of those with whom they greeted.
- Three words about yourself - you need to say your name and describe yourself in three words.
- Squirrel - two parallel lines are drawn on the floor, near which the guys are standing. The teacher asks that those who listen to foreign music be on the right, and those in their native language on the left. Children need to run to the appropriate line without colliding.
- I love - the teacher lists dishes or products, and the child, if he loves him, must clap his hands. This way you can identify with whom children have similar tastes.
Summary of the training session “Getting Acquainted”
(For preschoolers 4-5 years old)
Description . This lesson represents the beginning of a cycle of lessons in the developmental program. It can be used in the introductory block of developmental programs, allowing you to orient children to classes in a playful way, accepting work rules and effectively realizing other goals.
The goal is to form a training group of preschoolers aged 4-5 years for the effective subsequent implementation of the developmental program.
Tasks:
- arrange for group members to meet a psychologist;
- organize conditions for the adoption of group practice rules;
- reduce the emotional stress of preschoolers;
- create a favorable psychological atmosphere in the group;
- create a situation of success for preschoolers;
- introduction to the development program.
Equipment: butterfly toy, pictures of butterflies (3-4 pictures), musical accompaniment - P.I. Tchaikovsky “Polka”, music player, toy camera, “general photo” coloring book, colored pencils.
The lesson is aimed at 5-7 preschoolers aged 4-5 years.
Expected result : the initial stage of the formation of a training group of preschoolers with ideas about the rules of behavior in the classroom and a positive attitude towards them.
Progress of the lesson:
1. Greeting . The goal is motivation for activity, initial acquaintance with the rules in the classroom. The form is conversation.
Description: A psychologist comes to the group, gathers children around him and invites them to go with him on a trip to one of his friends. At the same time, he warns that he will take the guys on a trip if they promise to all go together (not run away), speak in turns, walk together (help each other, don’t fight, don’t offend each other) and as soon as they hear three claps, there should be silence . After which he invites everyone to get on the train and go for a visit.
2. Steam locomotive . The goal is to create an emotional mood for the lesson. Form is a game.
Description: the psychologist invites the children to get on a train and hit the road. At the same time, he suggests singing a song along the way: The locomotive is traveling, the locomotive is traveling, it took its friends to visit. Two pipes, a hundred wheels, he took his friends to visit. He brought two pipes and a hundred wheels to visit his friends. Tu-tu-tu… .
3. Meet the butterfly. The goal is to develop self-presentation skills and maintain interest in activities. Form – conversation, exercise.
Description: a psychologist with children drives up on a “steam locomotive” to a toy – a butterfly – lying on the table. The psychologist draws attention to how beautiful his familiar butterfly is and invites the children to sit on the carpet around the toy. “Butterfly” welcomes her guests and tells them that her name is butterfly Zoya and she loves to fly and relax on flowers. He asks what each child’s name is and what he likes to do, and shakes everyone’s hand.
4. Flight of butterflies . The goal is to reduce muscle tension, master the rule of three claps and silence, increase the emotional background, and create conditions for self-expression. Form is an active game.
Description: “butterfly” invites the children to play her favorite game and imagine that they have become butterflies and are flying and dancing beautifully over the field. But as soon as three claps sound, the butterflies should immediately sit on the flowers and silence should fall. The game is played with musical accompaniment - P.I. Tchaikovsky "Polka". The game is played in 3-4 steps.
5. Blitz survey. The goal is to create a situation of success. The form is conversation.
Description: “Butterfly” invites everyone to sit down, praises them for their beautiful dancing and attentiveness. She says that she also has friends, they also like to play and begins to show photographs of her friends (pictures of butterflies). The psychologist asks the children what color this butterfly is, what size, what size, what shape the wings of the butterfly resemble.
6. General photo. The goal is to experience comfort in situations of interaction with peers. The form is joint drawing.
Description: a psychologist asks a butterfly why she was upset. “Butterfly” replies that she has so much fun playing with the guys, they are so friendly and cheerful, and without them she will be sad. The psychologist invites the children to take a photo together with a butterfly as a souvenir using a magic camera, so that she would not be so sad without them. The children stand near the butterfly, the psychologist takes a photograph of them and shows them a coloring drawing of children with a butterfly. And he invites the children to color it so that the photo of the butterfly remains beautiful, and invites them to the table. At the end of the work, the psychologist and the children present the resulting “group photo.”
7. Farewell. The goal is to accept the rules of the lesson and develop reflection. The form is conversation.
Description: “Butterfly” praises the guys that they know so much and how friendly they played with her. He points out that this is because the guys followed the rules: everyone played together (don’t run away), they spoke in turns, helped each other, and after three claps there was silence.. He asks the guys if they remember what they played with the butterfly. Invites them to visit next time, says goodbye to everyone
8. Steam locomotive . The goal is to create an emotional conclusion to the lesson. Form is a game.
Description: the psychologist invites the children to get on a train and hit the road in a group. And sing a song along the way: The locomotive is traveling, traveling, he took his friends to the group. Two pipes, a hundred wheels, he took his friends to the group. He brought two pipes and a hundred wheels to the group. Tu-tu-tu… . In the group, the psychologist says goodbye to the guys
Used sources:
The text of the song by S. Ernesaks, V. Tatarinov “a steam locomotive is traveling, two labors and a hundred wheels.”
Dating games for primary schoolchildren
- Magic brush - use a pen without paste to squeeze out the child’s name on a piece of paper. Then, together with the children, shade the paper with a simple pencil so that the name appears. Ask the guys with that name to stand up.
- Kaleidoscope of names - the teacher names the letters of the alphabet. If a student's name begins with that letter, they must stand up and introduce themselves.
- Parcel - the first participant says: “Clap - the owl’s name - top - the name of the one to whom he passes the baton (parcel).”
- Groups - the teacher invites the children to join groups with classmates with the same names. Those who have a rare name are united in the “Assorted” group.
- Fun tasks - the teacher calls the names of classmates and comes up with tasks for them. For example, Zhenya and Sonya hold hands and jump, Vanya and Lera dance a polka.
Games for dating children and teenagers
Chairs
The guys stand on chairs arranged in a circle. The leader's command is the start to the beginning of the game. Players need to line up in alphabetical order of their names, moving from chair to chair without touching the floor with their feet.
Guess right away
The children sitting in a circle are given a ball. The first player must throw it to any player and say the initial syllable of their name. The player to whom the ball was thrown tries to guess the second syllable of the name. If the answer is correct, the player who threw the ball says his name; if the answer is incorrect, he answers “No” and waits for one of the other participants to guess his name. The game ends when all the guys' names are named.
Find the namesake
Participants in the game need to find their namesakes in order to unite with them into one group. The host gives the signal to start the game, and the guys begin to shout out their names. Victory goes to the most active and fastest.
star Rain
Each of the guys receives a paper star. They must write their name on it. After this, the presenter goes around everyone with a box in his hands. Everyone throws a star into the box and says their name out loud. After all the stars have been collected, the guys take turns pulling them out of the box. Having taken out the star, the player reads the name written on it and gives it to the owner.
Girls-boys
Girls sit in one row, and boys sit in the row opposite. The girls take turns calling the men's names. If there is a boy with that name, he gets up from his chair and talks briefly about himself. When all the boys' names have been guessed, they remember the women's names, trying to guess the names of the girls sitting opposite them.
Remember the name
Several teams are needed for the competition. The game starts with the first team, each player of which says his first and last name and briefly talks about himself. Next, the 2nd team receives cards on which the names of the participants of the 1st team are written. The task of the 2nd team is to find the owners of names among the opponents and give them cards, while calling each one by last name. For each correctly guessed first and last name, she is awarded 1 point. Then the players of the 2nd team are introduced.
Conductor
The participants of the game line up. A conductor is selected and turns his back to the rest of the players. At the conductor’s command “Let’s start the concert!” The guys take turns saying their names. When all the names in a row are called, they begin to call them in reverse order - from last to first (and so on several times). Then the conductor says “Intermission” and turns to face the players. He needs to remember the guys' names. 1 point - for each name correctly named. Next, a new conductor is chosen and the game continues.
Journalist
For the duration of the game (5 minutes), all participants become “journalists”. After they are given paper and a pen and the signal to start the game sounds, the guys begin to ask the others their first and last names, ask about their hobbies, future profession, etc. They write down the answers. The “journalists” who collected the most information win.
The players are divided into two teams. At the signal, the first players of each team run to their “base”, where there are envelopes with the names of the players of the opposing team. The “postman” reads the name on the envelope loudly, the recipient from the other team must respond with the words “It’s me!” Then the “postman” quickly runs to the addressee and hands him the letter. That's what everyone else does. The winner is the team that delivers all the letters the fastest. The organizers can mark the envelopes with short meanings of the names and give them to the participants as a souvenir at the end of the game.
Relay race
There are 2 teams participating in the competition. Before the relay starts, each of the guys comes forward and says their first and last name.
The teams each have a sheet of Whatman paper. The game consists of two stages.
Stage 1. The player runs up to the sheet and writes his last name on it, on the way back he must shout out his name. Players from each team do this in turn.
Stage 2. Teams exchange sheets. Now the task of the competition participants is to write his name opposite the opponent’s last name. The victory goes to the more accurate team.
Secret names
The guys sit in pairs: boy-girl. Before the game starts, the boys tell their names to the girls sitting opposite them, they say in a whisper. The girl from the 1st pair whispers the name of her partner to her neighbor. The other girls shouldn't hear what she says. Next, the girl from the 2nd pair gives the girl from the neighboring pair the names she knows: the boy from the 1st pair and her partner. That's what all the other girls do. The girl from the last pair must name all the boys by name in the correct order. If the boy's name is called correctly, he stands up. Then the girls and boys change roles. The victory goes to the team that correctly names the most names.
Name representation
Guys with the same names unite into groups (Dima with Dima, Olya with Olya). Each group must present its name in an original way.
Examples of tasks for the game:
- Talk about the meaning of your name;
- Draw a name emblem;
- Perform a song or recite a poem in which the name appears;
- Remember outstanding personalities with the same name;
- Come up with a bouquet of flowers whose names begin with the same letter as the name.
Dramatization of names
All children form a circle, one child stands in the middle of the circle. The presenter offers the option: “Forest!” The guys, imagining trees, raise their branches, make noise and repeat the name of the one standing in the circle: “I-van! I-wan!” The second child is represented by “sea”, the third by “road”, the fourth by “bells”, until all names are presented.
Let's brag
Children take turns “bragging” about how they are different from the rest. The presenter suggests: “Think about what kind of person you are? What can you do? What are you good at?” It is advisable not to repeat yourself in the game.
Dating games for teens
- Born together - children should find out with whom they have the same or close dates of birth. Then they need to learn as much as possible about each other. At the signal, teenagers take their place and try to give a short story about their new friends.
- Symbol – assign a specific symbol to each teenager. For example, imagine that Olya is an animal. What animal is she associated with? Why? You can associate children with days of the week, products, fruits, months, lessons and so on.
- Guess the name - the presenter asks the participants to say their name so as not to say it directly. Everyone has the right to give two clues about their name, the rest guess. For example, the name is translated “chosen one” - Elena; This was the name of the hero of Pushkin’s novel – Evgeniy; my name is similar to a woman’s jewelry - Sergey (earring).
Organization of an excursion. The teacher and the children walk around the group rooms and explain that this year these rooms will be their second home, and the teachers and children themselves will be the owners of this house. Real owners love their home and take care of everything that is in it. The owners know everything in their house: where everything is stored, what different items are needed for, and much, much more.
Next, the teacher invites the children to go through the group and examine everything. During the inspection of group premises, the teacher asks the children: what are these or those objects in the premises for (they find out the purpose of each object in question); how children will use them; whether different objects are located appropriately (for example: “Do you think it will be convenient for everyone to take books from this shelf? Will everyone reach it? Will all the children be able to neatly put the books in place?” Etc.).
At the end of the excursion, the teacher finds out whether the children like everything in their home. Maybe something doesn't suit them? If so, what exactly? What else would the owners want to do in their home to make everyone feel comfortable, cozy and happy there?
Note. Usually, by the beginning of the school year, teachers try to bring the group into complete order. But it often turns out that it is almost impossible to foresee everything at once. A tour of the group will help teachers see from the children’s reactions the legitimacy of the initial arrangement of furniture and aids. Therefore, take a closer look at your children, listen to their answers and advice.
Getting to know the group site (excursion)
In September, two excursions “Who Lives on Our Site” are held.
Target. Draw children's attention to the vegetation, insects and animals that can be found on the site; lay the foundation for subsequent observations.
Organization of excursions. Excursions are conducted during walks. The teacher invites the children to carefully examine the area where they are walking, draws the children’s attention to the fact that they
After the walk they go to the group or home. And there are residents on the site who do not leave it because it is their home. Who are these residents? (Children are given the opportunity to answer the question themselves.) These are trees and shrubs, grass and flowers.
The teacher invites the children to walk around the site and get to know its inhabitants. Children walk around the site. The teacher names the plants that grow here, briefly characterizes them, and gives instructions for subsequent observation of them (“If you guys and the residents of the site become friends, you will learn a lot of surprising and interesting things”).
The second excursion is conducted in a similar way to the first. Only in this case is children’s attention drawn to representatives of the animal world. Among them are those who can almost always be found on the site at certain times of the year. These are mainly earthworms, ants, bugs, etc., and those who come to visit - birds, cats, dogs, squirrels, butterflies.
The teacher tells the children that everyone who lives on the site has their own houses, favorite places, they have their own habits, etc. If the children are attentive to the residents of the site, they will learn a lot about their lives.
Summer camp dating games
- Animals - the player must gesture to show an animal, but with the condition that its name matches the first letter of the child’s name. The guys must guess not only the name of the animal, but also the name of the child.
- Snowball - the first child says his name. The second says the name of the first and his own, the third name of the first, second pupil and adds his own and so on in a circle until the names of all the children are listed.
- My favorite activity is that children are given lists of things to do: I like to snowboard, I break dance, I like to read. There are about ten positions in total. The guys need to write in front of these things the names of the guys who have the same hobbies as those on the list.
To make it easier for children to remember names, associate them with something, combine them with namesakes, play the name game several times. Children themselves may be embarrassed to ask each other’s names, so the task of the teacher and educator is to call children by name loudly and often.
MAGAZINE Preschooler.RF
Children's games for dating and activating communicationWinner of the all-Russian competition “The most popular article of the month” October 2017
Conditions of the competition:
If everyone gathered often sees each other and is even more friendly, then you probably won’t need to play games from this section. However, even long-time acquaintances can be pleased to once again show attention to each other and remember how they are similar and how they differ from each other. If you invited guys to the holiday who don’t know each other or see each other very rarely, then, most likely, in the first minutes of the celebration there will be some awkwardness and discomfort. In this case, feel free to offer your guests the games described here, since their goal is to relieve tension and tightness, and to arouse children’s trust and interest in other children. You will feel how after their completion the atmosphere in your home has become warmer, more friendly and relaxed.
“Snowball” This game is good to play if there are a lot of children gathered and most of them are unfamiliar. Sit the children in a circle and tell them the name of the game they are about to play. Why is it called that? They will figure it out for themselves now. Pick up an object, such as a small stuffed toy or a marker. State your name. Now pass the marker to the child sitting to your right. He must repeat your name, then add his own and give the item to the third. The third, having received the object, says the name of the first person, the second, and then adds his own, etc. Thus, the last person, before saying his name, will have to remember in order the names of everyone sitting in the circle. That's why the game got its name: the number of memorized names grows from player to player in a circle, like a snowball. Note. During the game, the children, if they don’t remember everyone, will at least have the impression that they know this boy or this girl (they have heard his (her) name many times and pronounced it themselves). “The performance begins” Immediately tell the children that the name of this game has nothing to do with a circus or theatrical performance. As they used to say: “Let me introduce myself!” - that is, to get to know you by saying your name. But today they will not meet in a very traditional way, so it may well happen that it will begin to resemble a circus performance. Have the children stand in a circle. One of them says his name and makes some kind of movement. For example, a child says: “I am Katya” and curtsies. All other children must repeat after him: “You are Katya” and curtsy. Note. Movements do not have to be so beautiful and appropriate to situations. After all, no matter what the child shows, he will receive it in return in “several copies,” which means he has the right to freely choose a gesture after his name, even if it is a fist or a face. “Cheerful greetings” Ask the guys how people usually greet each other. What movements do they make? The spectrum is quite wide: from nods to kisses. Let's focus on the middle option - a handshake. Why do people shake each other's hands? It's just a tradition. Which means everything could have been completely different. For example, Eskimos rub noses instead of kissing. So now we will greet each other in new, unusual ways. So, as soon as you turn on any dance music, the children should start walking around the room (you can also jump and dance). When the music fades away, you say the words: “One, two, three, find a friend!” At this time, each child urgently needs to find a mate and stand next to her. Then you will command - “Say hello ...” - and then name any part of the body. So, during the game, children learn that they can say hello with their ears, little fingers, heels, knees, eyelashes, elbows, etc. Do not forget to set an important condition: every time during a musical pause, the child must stand next to the player with whom he is already didn't say hello at all. Thus, the game can be completed when each guest has said hello to everyone present. Note. If there is an odd number of children, then the one who did not have enough pairs will stand with the adult leading the party and greet him. In this case, you will have the opportunity to clearly show the players that you can say hello, for example, with your heels, if suddenly the children do not immediately figure out how to do this. “The wind blows on the one who...” This game will help you activate your children, and help them feel their similarities with each other, get closer and get rid of awkwardness and tightness. Tell the children that the room has become very hot, it would be nice if there was a breeze. So invite them to play this game. Have everyone stand in a row against one wall of the room. You will say sentences beginning with the words “The wind blows on him who...”. Then add the names of any signs, for example, “who likes apples”, “who washed his face today”, “who is wearing trousers” or “who has pets”. All children to whom the above definition applies must run to the opposite side of the room (preferably there should be a soft, large sofa there), and then calmly return back. When coming up with characteristics that unite children, you can rely on your knowledge of their tastes and lifestyle. This way, you can vary the number of players running to the other side and ensure that each child gets to participate in the game by finding others like themselves. Note. To make it more fun, periodically call out ridiculous signs like “Who didn’t clean their ears today” or “Who will wash the dishes after the holiday” - those who are especially playful and inattentive will set off on their way to everyone’s joy.
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