Card index of outdoor games according to the program “Sources of Knowledge”


Sedentary play in kindergarten as a form of physical development work

Preschoolers move a lot during the day in kindergarten: they learn dance moves with a music director, do physical education, and do exercises in a group and on walks. Teachers teach preschoolers outdoor games in order to expand their gaming experience, because children prefer other entertainment in independent activities . The attention of children of the 21st century is captured by television and computer technology. The guys relax after classes and on weekends, playing mobile applications or watching cartoons.

Modern children spend a lot of time in front of television screens

Sedentary games are games with little activity intensity. They contain all the basic movements: walking, running, jumping, squats, swings, throwing, etc. The purpose of holding sedentary games in kindergarten is to teach preschoolers a playful way to reduce physical activity. How often children are scolded for not being able to calm down instantly after a frisky game! But this is a natural state; the child, due to the characteristics of the nervous system, is unable to regulate emotional and muscular arousal as directed. During their stay in kindergarten, children learn that every outdoor game has a completion stage - a short period of time during which physical activity gradually decreases. Children remember that intense play is followed by calm play.

The low-movement game “Ladushki” creates a good mood and helps to calm down after increased activity.

In addition, sedentary games are carried out as a form of change of activity in classes in a small room: in visual activities, cognitive and speech development. During these classes, children are in a sitting position, and outdoor games are recommended to prevent overexertion and fatigue. Of course, the game is chosen to be calm and held near the students’ workplaces.

Tip: if the content of the game corresponds to the topic of the lesson, this will arouse additional interest among the children.

For example, during a drawing lesson “Mouse” in a younger group, you can play the game “Tsapki”. The leading role of the teacher is the cat. He stretches his arms forward, palms down, and reads a joke (“There are mice gathered under my roof…”). Children play the role of little mice, placing their fingers under the “cat’s paws.” As soon as the joke is over, the children must sharply remove their fingers so that the cat does not catch the mice. At the end of the game, the teacher invites the children to take their jobs and draw for each of them a mouse that was able to escape from the cat.

Children enjoy playing games with animal characters, such as cat and mouse.

Like any form of activity in kindergarten, sedentary games are aimed at the diversified development of pupils. In addition to forming habits for a healthy lifestyle, these games introduce children to folk traditions: the text and characters are taken from folklore. Games can be aimed at developing reaction, attentiveness, and memory. Sedentary games can be played with the entire group of students at the same time, so that a sense of collectivism arises in the children.

Table: tasks of sedentary games in different age groups

Age group of childrenTasks
First junior/nursery (1.5–3 years)
  • Formation of the ability to repeat movements after the teacher.
  • Learning to move in a circle, in a chain.
  • Development of large and fine motor skills, coordination of movements.
Second youngest (3–4 years)
  • Developing memory through familiar games.
  • Developing the ability to repeat songs and pronounce texts.
  • Improving motor coordination and fine motor skills.
Medium (4–5 years)
  • Development of the ability to coordinate movements with independently pronounced text.
  • Consolidating in a playful way the knowledge acquired in the classroom (animal habits, folk songs, etc.).
  • Creating positive emotional contact between children.
  • Formation of the ability to play various roles (participant, driver).
Senior and preparatory (5–6 and 6–7 years old)
  • Development of verbal-logical memory (auditional perception of the rules of the game and the ability to reproduce them).
  • Creating sustainable motivation for sedentary games outside kindergarten.

The game “Dwarfs and Giants” develops auditory attention: children perform movements only in response to agreed commands

Types of sedentary games

Low mobility games are classified according to their content:

  • Plotless games. The rules do not provide for division into roles, and there is no script in the game. Plotless games are based on completing tasks: find, repeat, remember, transfer, change, etc. These games develop attentiveness, memory, and motor skills.

Plotless games are often perceived by children as a kind of challenge to their abilities: “Can you do it like me?” And they like it, because every child copies the actions of adults in everyday life, wants to be as skillful as their parents and educators. When my kids were little (3 and 4 years old), calming them down after loud play was easy with imitation games. “Guys, I know how to assume the poses of sea animals! Can you repeat it?" There was no need to persuade, the children joined in the game with pleasure.

In the game "Shadow" children take poses shown by the leader

Outdoor game “What is hidden?”

Purpose: to train children to distinguish primary colors, etc., to develop visual memory

How to play: Children stand in a circle or in a line. The teacher places 3-5 objects on the floor in front of the children (a cube, a flag, a rattle, a ball, etc.) and asks them to remember them. Then, at the teacher’s signal, the players turn their backs to the center of the circle or face the wall. The teacher hides one or two objects and says: “Look!” Children turn to face the center of the circle and look closely at the objects, remembering which ones are not there. The teacher approaches some of the children in turn, and they whisper in a whisper what objects are hidden. When most of the players correctly name the hidden objects, the teacher calls them out loud.

If toys are used in the game, it is better to select toys of the same type, depicting either animals, birds, or trees. The game can be played this way: only one child turns away when the teacher removes the objects, and then determines which object is hidden. The rest of the players should not give him any hints.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Outdoor game “Don’t be late!”

Goal: to train children to act on a signal, run in different directions simultaneously as a whole group, use the entire area of ​​the hall, and find their toy.

How to play: Cubes or rattles are laid out in a circle on the floor. Children stand near the cubes. At the teacher’s signal, they run around the entire room without touching each other or knocking over the cubes. At the signal “Don’t be late!” children run to their blocks.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Outdoor game "Bubble".

Goal: to train children to stand in a circle, act in accordance with the text of the poem, and use the entire area of ​​the hall.

How to play: Children and their teacher join hands and form a small circle, standing close to each other. To the words: “Blow up, bubble, blow up big, stay like that, but don’t burst!” the children move back, holding hands until the teacher says: “The bubble has burst!” At this signal, the kids lower their arms and squat down, saying: “Clap!” You can after the words “The bubble burst!” Invite the children, without breaking their hands, to move towards the center of the circle, while saying “sh-sh-sh” (the air comes out). Then “inflate the bubble” again.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Outdoor game "My funny ringing ball."

Goal: to train children to jump on two legs in place, to use the entire area of ​​the hall.

Progress of the game:

Children sit on chairs on one side of the hall. The teacher stands in front of them at some distance and does exercises with the ball. It shows how easily and high a ball can jump when you hit it with your hand. At the same time, the teacher says: “My cheerful ringing ball, where did you start galloping? Red, yellow, blue, I can’t keep up with you!” Then he calls the children and invites them to jump with the ball. Again he does exercises with the ball, accompanying them with reading poetry. Having finished the poem, he says: “I’ll catch up now!” The children stop jumping and run away from the teacher, who pretends to catch them.

T.I.Osokina “Physical education in kindergarten” (second junior group)

Source

Card index of sedentary games in kindergarten

Games based on folklore material are played with younger pupils. It is recommended to use musical accompaniment for sedentary games: instrumental melodies at a slow tempo, folk songs, recordings of nature sounds.

Older preschoolers often play outdoor games during independent study. A musical background also helps to orient them in the need to transition from high-intensity play to sedentary play. The music sounds at a fast pace - the games are appropriate, the music is slow - it’s time to play more calmly.

The selection of games presented below is based on the program by N. E. Veraksa “From birth to school” and the methodological manual by O. E. Gromova “Outdoor games for children of the Federal State Educational Standard for Education”.

The game must correspond to the age and interests of the students

Games for children 1.5–4 years old

In the first and second junior groups, the following sedentary games are recommended:

  • “All the kittens washed their paws”;
  • “Where are the pens”;
  • “Once upon a time there were bunnies”;
  • "Bunny";
  • "Carousels";
  • “The cat came to the stove”;
  • “The cat lets out its claws”;
  • "Ladushki";
  • “It flies - it doesn’t fly”;
  • “Mice and the Cat”/“Tsapki” (option where the mice are the children’s fingers);
  • "Find a toy";
  • "Find your color";
  • “Two met...”;
  • "Blow up, bubble";
  • "Sun and Rain";
  • "Silence";
  • “Don’t wake the bear!”;
  • “Cold - warm”;
  • "Humpty Dumpty";
  • “The king walked through the forest”;
  • “These are eyes, here, here!”

Examples of collections of games with detailed descriptions for pupils of younger groups:

  • Card index of sedentary games in the first junior group (Sorokina T.S.);
  • Games of low mobility with children of the second younger group (Tararukhina T.V.).

Photo gallery: examples of cards with game descriptions


Game “Where are the pens?” designed for very young children, it is recommended to play it first in subgroups of 2-3 people


The game "Bunny" develops gross motor skills of children


“Ladushki” is learned in pairs: a child and a teacher


The game “The Rain Came Out for a Walk” develops reaction speed and fine motor skills


The game “Find Your Color” develops children’s attention


“Blow up, bubble!” - a popular game in preschool educational institutions, it is played during classes, holidays, walks


In the game “Sunshine and Rain”, children move rhythmically and learn to play with an attribute (umbrella)


Children practice walking in a column in the game “Silence”


Toy search games develop children's attention


Ri is performed in the form of a round dance with movements according to the text


The game based on the poem “Humpty Dumpty” is aimed at relieving muscle tension

Games for children 4–7 years old

With pupils of the middle, senior and preparatory groups, you can conduct a variety of sedentary games, including:

  • "Rope";
  • "Balloon";
  • “Where did you knock?”;
  • "Prohibited movement";
  • "Mirror";
  • "How are you?";
  • "Dwarfs and Giants";
  • “Who is missing?”;
  • "Ring";
  • “Who am I in the family?”;
  • "Linen";
  • "Slow Turtle"
  • “The sea is rough!”;
  • "Find yourself a partner";
  • “Find and remain silent”;
  • “You can’t see anything”;
  • “Nose-ear-nose”;
  • "On the path";
  • "Trip to Moscow";
  • “Edible-inedible”;
  • "Three movements";
  • "Weathervane"/"Four Elements";
  • "Ball".

An example of a card index of games for older preschoolers can be seen here (author - O. S. Syapkaeva).

Photo gallery: cards with game descriptions


The game “Rope” promotes the development of beautiful posture and the development of a sense of balance


The game “Fishing Rod” develops attentiveness and reaction speed, trains in jumping on the spot


The Balloon game develops speech and motor skills at the same time.


By playing Mirror, children develop attentiveness


The game “Forbidden Movement” develops auditory attention and memory


In the game “How are you living?” children are given freedom to depict movements in the text


"Dwarves and Giants" - another fun game for attentiveness and reaction speed


There are different versions of the game “Ring”; in the sedentary version, the person who receives the ring does not need to run away


“The Sea is Rising” is one of the most popular low-mobility games


In the calm version of the game “Find Yourself a Mate,” running is replaced by walking


In the game “On a Level Path,” children improve their ability to coordinate movements with text


There is probably no child who does not know the game “Edible-Inedible”


The game “Four Elements” uses numbers to replace words, which activates children’s mental activity


“Who am I in the family?” - an example of a combination of a cognitive element in an outdoor game


The game “Find and remain silent” is often played at the final stage of a physical education lesson.

Carrying out sedentary games in kindergarten

Low mobility games in preschool educational institutions are organized several times during the day:

  • in the final part of a physical education lesson or leisure time, in order to bring the pupils into a relatively calm state;
  • on a walk after helping with cleaning or beautifying the area, after high mobility play;
  • in the middle of a cognitive and artistic lesson to relieve mental and muscle tension;
  • outside routine moments: after a walk, after cleaning a group room, during quiet activities in the afternoon;
  • at matinees and holidays.

Low mobility games are held during thematic leisure time

The teacher selects low-mobility games in advance in accordance with the age of the children and the topic of the lesson (leisure activity). If a teacher plans to play a new game with children, he must first learn the rules and text accompaniment of the game, and remember the movements. It is unacceptable to read the contents of the game from the sheet! It is allowed to show children a short video of how this game plays out (no longer than 1 minute), and offer to get acquainted with the rules. The teacher's emotional story about the game wins children over and motivates them.

The teacher passes on his own gaming experience to the children, teaches the children what he himself can do.

Table: stages of sedentary play

Stage of the gameJunior groupsMiddle, senior, preparatory groups
Gathering for the game
  • Sound signal: bell for the younger ones, whistle for the older ones.
  • Surprise moment: a letter or video message from a fictional character,
  • package,
  • the appearance of a fairy-tale hero.
Introductory stage, motivating beginning
  • Getting to know the content of the “surprise” (if the collection was for a surprise moment): watching the video message,
  • reading a letter,
  • studying the contents of the parcel, conversation with a fairy-tale character.
  • Looking at photographs or watching a video of other children playing a particular game; conducting a conversation.
  • Expressive performance of a song or poem by a teacher on the topic of the game (briefly).
  • Guessing the name of the game from pictures (if children participate in a familiar game).
ExplanationThe teacher explains the game during its implementation: shows the movements, gives a signal to change actions.
  • The teacher announces the name of the game: “How to sow poppies.”
  • Sets out the content: in the spring, peasants prepared the fields and sowed poppies on them.
  • Explains the rules: children stand in a circle, dance in a circle “in the direction of the sun” (clockwise) and perform imitative movements that sound in the song.
  • Asks several questions to reinforce the rules: Which direction will the round dance move? (According to the sun).
  • What movements will the guys show? (Sowing).
  • If the game is familiar, then after the name is announced, questions are asked about knowledge of the rules.
A game
  • The role of the leader is performed by the teacher.
  • He sings a song, recites the text (if it is in the content of the game), and the children echo.
  • In the second younger group, when the children have repeated the game several times, one of the children is appointed as the leader.
  • The teacher is a participant in the game and at the same time an observer.
  • During the introduction to the game, the teacher plays the role of facilitator.
  • In repeated games, children choose the leader themselves using a counting rhyme.
  • The teacher actively monitors the progress of the game: gives tips, encourages, directs the course of the game, helps to avoid quarrels.
Completion
  • Response to a surprise moment: response to a letter, for example.
  • The teacher thanks the children for participating in the game.
  • A response to a surprise moment.
  • Summing up the results of the game: was it interesting, what emotions arose among the participants, how can you diversify the game (add character masks or musical accompaniment).

Duration of sedentary games

The duration of the game from the moment the participants gather is determined taking into account the age of the children:

  • in younger groups - no more than 10 minutes;
  • on average - 12 minutes;
  • in senior and preparatory classes - 15 minutes.

Table: time plan for the game “Sunshine and Rain” in the first junior group

Stage of the gameCollection and introductory stage: receiving a parcel with an umbrellaExplanation of the rulesA gameCompletion: the teacher takes a photo of the children with an umbrella to send in an envelope to the fabulous sender of the parcel
Duration1 minute1 minute4 minutes1 minute

The guys learn a new attribute and learn to play with it during their first acquaintance with the game “Sunshine and Rain”

Table: time plan of the game “The sea is agitated, once!” in the middle group

Stage of the gameGathering and introductory stage: King Neptune comes to visit the guysExplanation of the rulesA gameCompletion: Neptune talks to the guys about how they liked the sea game
Duration1 minute2 minutes6–7 minutes2 minutes

In the game “The Sea Is Worried”, children not only strike poses, but also fantasize about how they can imagine a sea animal

Table: time plan for the game “Flies - doesn’t fly” in the senior group

Stage of the gameCollection and introductory stage: letter from insects from a fairy-tale forest (pictures of all animals and objects that consider themselves to fly)Explanation: conversation about questions about the rules of a familiar gameA gameCompletion: the guys make up an answer to the insects, attaching cards of flying objects
Duration2 minutes2 minutes7–8 minutes2 minutes

The game “Flies - doesn’t fly” consolidates children’s knowledge about objects in the world around them

Table: example of a summary of a low-mobility game for children 5–6 years old

AuthorNutikova E., teacher at MBDOU D/s No. 198, Novokuznetsk, Kemerovo region.
Name"Amanita"
Purpose of the game
  • Development of basic types of movement (walking);
  • development of musical hearing and perception.
Preparing for the game
  • Attributes are made (a fly agaric hat, which can be made either independently by the teacher or together with the children).
  • At the stage of preliminary preparation for the game, a poem can be learned with students.
MaterialA cone made of plastic or cardboard 40–50 cm high, to the top of which is attached a circle of red cardboard with specks drawn on it in white gouache (circle diameter 10–15 cm).
Progress of the game
  1. Introductory stage. V.: Children, I want to tell you an amazing story. One day I was walking through the forest and picking different mushrooms. What mushrooms do you know? (Children's answers). So one day I was wandering through the forest, and I came across one amazing mushroom. Guess, children, which mushroom I'm talking about? The teacher asks a riddle. <…> V.: That’s right, it’s a fly agaric. Next, the teacher recites a poem about the fly agaric. <…> V.: This is the fly agaric I came across along the path. (Shows a voluminous fly agaric). Children, why don’t we collect fly agarics in a basket? (Children's answers).
  2. Explanation of the contents and rules of the game. V.: Look, a fly agaric has grown on our site. Let's stand in a circle around him and hold hands. We will recite a poem together and dance in a circle. As soon as the poem ends, you will begin to move, dance, around the “fly agaric”. But for a reason. Your task is to try to pull your neighbors towards the “fly agaric” so that they move it or knock it over. Whoever moves or drops the fly agaric leaves the circle and stands next to me. You can’t push each other or give in on purpose. The game continues until there are 3 players left. And the poem is like this:
      In front of us is a forest, and in the forest there is a fly agaric. The fly agaric is standing, looking at the children. Whoever takes the fly agaric will leave the circle. An option to complicate the game: children's movements are limited by the tambourine signal.
  3. Carrying out the game with 3-4 repetitions at the request of the children.
  4. Summing up the game. V.: How strong, dexterous, and skillful you all are! Separately, the teacher singles out children who strictly followed the rules of the game and who were polite in the game. V.: Let's draw a whole clearing of mushrooms. Here are some crayons for you.
Quote from: https://www.maam.ru/detskijsad/podvizhnaja-igra-maloi-podvizhnosti-muhomor.html

The following outline outline describes the main stages of organizing and conducting outdoor games with preschoolers.

Advantages of development:

  • description of the production of gaming material (fly agaric);
  • adding a more complicated version of the game;
  • indicating at the final stage of the game the transition to independent creative activity (drawing with crayons).

The shortcoming of the notes is seen in one of the goals set for the game: “development of musical ear and perception.” It is not clear how ear for music develops during the described game. Children recite poetic text, but no songs are sung. The author does not mention the use of musical accompaniment. The use of a tambourine cannot be considered a musical element, as a prohibiting signal is given according to the rules of the game.

For the round dance game “Fly Agaric”, G. Vikhareva’s song “Fly Agaric Mushrooms” can be used.

Chapter 5

  • Run to me
  • Where did they call
  • Find the checkbox
  • Find an item by description
  • Fold the picture
  • Through the stream
  • Who is most likely to collect
  • Sort quickly
  • Every thing has its place
  • Who will carry the balls faster?
  • Don't stay on the floor (on the ground)
  • Wolf in the ditch
  • Find and remain silent
  • Sly Fox
  • Connect the parts and you get the whole
  • Burners
  • Pass it on - stand up
  • Games that develop the strong-willed qualities of a child’s personality

    The formation of the moral-volitional sphere is an important condition for the comprehensive education of the child’s personality. Not only his successful education at school, but also the formation of his life position depends on how a preschooler is raised morally and volitionally. Underestimating the importance of developing strong-willed qualities from an early age leads to the establishment of incorrect relationships between adults and children, to excessive guardianship over children, and this can cause laziness, lack of independence in children, lack of self-confidence, low self-esteem, dependency and selfishness. To be able to manage one’s behavior, to subordinate it to the norms and rules established by society, to overcome the difficulties encountered - this is an incomplete list of requirements for a future citizen of society. To cope with them, he needs to have such moral and volitional qualities as organization, responsibility, independence, perseverance, and discipline. Games, and above all games with rules, in which children obey the rules of the game, learn to restrain their desires, and overcome difficulties, can be of great help in developing moral and volitional qualities in children. These games encourage children to have friendly relationships with surrounding adults and peers.

    We offer games aimed at developing the moral and volitional qualities of a child.

    Target:

    to cultivate organization, develop in children the ability to perform movements on cue, to move in a team without pushing. Children practice walking and running in a straight direction.

    Equipment:

    chairs according to the number of children playing.

    Age:

    3–4 years.

    Progress of the game:

    children sit on chairs against one of the walls of the room. The teacher moves to the opposite wall and says: “Run to me.” The children run to him. The teacher greets them warmly, with his arms wide open. When the children gather around the teacher, he invites them to take a walk. Children roam freely. “Run home,” says the teacher. Children run to chairs and sit on them.

    Target:

    cultivate discipline, learn to fulfill the teacher’s requirements, develop self-control.

    Equipment:

    chairs for each child, bell.

    Age:

    3–4 years.

    Progress of the game:

    children sit in a circle. One of the players, as assigned by the teacher, stands in the center of the circle. At the teacher’s signal, he closes his eyes. The teacher gives one of the children a bell and invites them to call. The child, located in the center of the circle, must, without opening his eyes, point his hand in the direction (turn to face the place) where the sound is coming from. If he points correctly, the teacher says “it’s time,” and the child guessing opens his eyes, and the one who rang raises the bell and shows it. If the driver makes a mistake, he closes his eyes again and guesses again. Then the teacher appoints another driver. The teacher makes sure that the driver does not open his eyes during the game, so that the children do not call too loudly.

    Target:

    to cultivate organization, discipline and perseverance: to teach to fulfill the requirements of the teacher, the desire to achieve a goal, to develop observation and endurance.

    Equipment:

    chairs for each child, flags for all players (1 pc.).

    Age:

    3–4 years.

    Progress of the game:

    children sit on chairs in different places in the room. At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children). “It’s time,” says the teacher, the children open their eyes and go looking for flags. The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the room, holding the flag in their hand. The one who first found the flag goes ahead of the column. At the signal “take your seats,” the children sit on chairs and the game begins again. The teacher makes sure that the children open their eyes only at the signal “it’s time” and take only one flag. The game is repeated 2-3 times.

    Target:

    cultivate discipline, self-control, the ability to fulfill requirements in a timely manner, develop observation, resourcefulness, and the ability to find an object by its most characteristic features.

    Equipment:

    ball, car, doll, bucket, dog and other toys.

    Age:

    3–4 years.

    Progress of the game:

    Buratino comes to visit the children. He invites the children to play. The teacher, together with Pinocchio and the children, examine the objects that have been selected for the game. At the same time, the teacher pays attention to the appearance of objects, their shape, color, what they are made of, what they are needed for. Then he invites the children to turn away, at this time he quickly puts all the objects in different places and says: “All our toys have run away.” Now we will find them. And Pinocchio will help us. He will first tell you about the toy that you should find first.

    Pinocchio describes a ball - round, rubber, can jump and roll on the floor. Children guess. Pinocchio invites one child to find the ball. After the child finds and brings the ball, Pinocchio describes another object. The game continues until all the toys are returned to their place. Pinocchio celebrates children who are active, attentive, and resourceful. Then he invites them to play with toys, because now they know how to play with them.

    Target:

    to cultivate perseverance and independence - the ability to make efforts for a long time to achieve a goal and achieve it, the ability to overcome difficulties and achieve results - to develop will, perseverance, determination.

    Equipment:

    2 boxes with pictures. One contains whole pictures depicting different objects: vegetables, fruits, toys, plants. In another box there are the same pictures, but only cut into four equal parts vertically or diagonally.

    Age:

    3–4 years.

    Progress of the game:

    The teacher looks at the pictures with the children, then shows part of the picture and asks which picture this piece is from. Children call. The teacher superimposes part of the picture onto the whole, then offers to match other parts to this picture. The teacher gives each child one part of the picture and asks them to put the whole picture together. The game can be made more difficult by introducing an element of competition. Whoever puts the picture together first wins. You can complicate the game both by the number of parts (the picture can be cut into 6 parts) and by the content (the picture contains not one object, but a small plot). The teacher makes sure that the children independently complete the work they start.

    Target:

    cultivate organization - the ability to strictly follow the rules of the game, overcome obstacles encountered along the way.

    Equipment:

    two cords, planks.

    Age:

    4–5 years.

    Progress of the game:

    Two cords are placed along the site at a distance of 1.5–2 m from one another - this is a stream. Children are standing on the shore. They must cross the stream on pebbles (on planks) to the other bank without getting their feet wet. The planks are laid in such a way that children, moving to the other side of the stream, jump from one pebble to another. At the same time, 3-4 children cross the stream, the rest sit on chairs and watch them. Anyone who stumbles and gets their feet wet goes to dry in the sun and sits on a chair. After everyone has crossed the stream, the game resumes. The game can be repeated 2-3 times. The teacher makes sure that the children follow the rule - whoever steps foot in the stream is considered a loser.

    Target:

    to cultivate in children endurance and discipline, speed of reaction to the teacher’s word. Strengthen the ability to group vegetables and fruits.

    Equipment:

    2 baskets for fruits and vegetables, toys - models of vegetables and fruits.

    Age:

    4–5 years.

    Progress of the game:

    Educator. When addressing children, it reminds them that they already know many vegetables and fruits. Invites the children to organize a competition to see who can reap the harvest the fastest. In this basket (an apple is drawn on it) you need to collect fruits, and in this basket (a cucumber is drawn) - vegetables. Whoever thinks they have collected everything will pick up the basket. We will all then check to see if we forgot anything in the garden or vegetable garden. The teacher and the children lay out vegetables and fruits on the floor. Two teams of 2-3 people are selected. One team is gardeners, the other is vegetable growers. At the teacher’s signal, the children collect the harvest in the appropriate baskets. The winning team is named. Then other teams are chosen and the game continues. At the end, you can arrange a competition for the winning teams, identify the fastest, most resourceful guys, and give them a prize.

    Target:

    instill responsibility for the assigned task - understand the significance and necessity of fulfilling this assignment, be prepared to hold accountable for the assigned task.

    Equipment:

    30 pieces of paper with geometric shapes on them. Of these, 10 leaves are yellow with drawn triangles, 10 are green with drawn circles, 10 are red with squares, 3 boxes for each geometric figure.

    Age:

    4–5 years.

    Progress of the game:

    The teacher suggests putting cards with drawn figures into different boxes: circles in one box, squares in another, triangles in a third. These cards will be necessary for the lesson, you need to be careful, you can’t make mistakes. After finishing the work, check to see if anyone made any mistakes. The teacher evaluates the result of the work done. You can see by looking at the clock how long it will take your child to put the cards in their places.

    Target:

    to cultivate organization in children: to be able to fulfill the goal set by the teacher, to rationally use time to complete a task, to restrain impulsive impulses.

    Equipment:

    various objects located in the room.

    Age:

    5–6 years.

    Progress of the game:

    The teacher invites the children to notice where various objects lie, stand, hang, and then leave the room. The teacher collects 7-10 small objects on the table, invites the children into the room and offers to return each object to its permanent place.

    Note:

    This version of the game is also possible. The teacher swaps objects. The players' task is to return things to their original places.

    Target:

    cultivate organization, the ability to follow the rules of the game, the ability to control one’s actions, maintain discipline, and the ability to coordinate one’s interests with others.

    Equipment:

    balls according to the number of children playing, hoops.

    Age:

    5–6 years.

    Progress of the game:

    players line up in three or four columns. A large diameter hoop is placed in the center of the court, and small balls are placed in it according to the number of players. At the teacher’s signal, the children standing first in the column run to the hoop. They take one ball at a time and stand at the end of their column. The second player starts running after the first one crosses the line marked in front of each team. The team that completes the task faster wins.

    Target:

    cultivate discipline (the ability to refrain from actions that go against the requirements of discipline), endurance, dexterity and courage. Develop the ability to act on a verbal signal, quickly navigate the environment (find a free elevation and climb onto it).

    Equipment:

    stairs with steps, boards placed on elevated surfaces, benches, low boxes, blocks of wood.

    Age:

    5–6 years.

    Progress of the game:

    In various places of the playground (room), closer to its boundaries, objects 25–30 cm high are placed, which children must climb. A catcher is selected. They put a bandage on his arm. Children are placed in different places on the playground. To the beat of the tambourine, children walk, run or jump around the playground, depending on the tempo or rhythm of the sounds given by the teacher. The catcher takes part in the general movement. At the teacher’s signal “catch,” all children climb onto the placed objects (elevations). The catcher catches those who did not have time to jump onto the dais. Those caught sit to the side. After the game is repeated 2-3 times, those caught are counted and a new catcher is selected. The total duration of the game is 5–7 minutes. During the game, children follow the following rules.

    1. You can’t run around the room after the word “catch” - you have to climb onto an elevated platform.

    2. You can occupy any place.

    3. You can only catch after the word “catch”.

    During the game, the teacher should ensure that the children jump off the platform with both feet and land softly, bending their knees. Children should run around the entire playground away from objects. Which they must climb.

    Target:

    develop courage and dexterity in children, instill discipline and organization.

    Equipment:

    chalk, wolf hat.

    Age:

    5–6 years.

    Progress of the game:

    in the middle of the site two parallel lines are drawn, at a distance of 80-100 cm from one another - this is a ditch. Along the edges of the area, at a distance of 1–2 steps from its border, the goat’s house is outlined. The teacher appoints one player to be the Wolf; the rest depict Goats. All Goats are located on one side of the site (near the house). The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the Goats run to the opposite side of the site, jumping over the ditch, and the Wolf at this time tries to catch (touch) them. He takes those caught (to the right or left) to the corner of the ditch. Then the teacher says again: “The wolf is in the ditch.” The goats run to the other side, jumping over the ditch. After three or four runs (according to the condition), all the caught Goats return to their home and another Wolf is appointed (selected) (but not from among the caught goats). Game duration is 5–7 minutes. You can repeat this game 4-5 times.

    Rules of the game:

    1) Goats do not run out of the house until the words “wolf in the ditch”;

    2) A wolf can only catch goats in a ditch;

    3) The goat is considered caught if the Wolf touched it or if it fell into the ditch with at least one leg.

    The duration of the game is set depending on the number of runs (i.e. the number of jumps made by the Goats) - approximately 12-16 jumps. In this case, the lines should radiate at an angle so that children who have difficulty jumping can still jump over. To make the games more difficult, you can choose two instead of one Wolf.

    Target:

    cultivate organization - the ability to follow a goal, rationally use the time set for completing a task, the ability to speed up the pace of work, develop self-control, observation, intelligence, endurance.

    Equipment:

    chairs for all players. Bear toy.

    Age:

    6–7 years old.

    Progress of the game:

    children sit on one side of the playground facing the teacher. The teacher invites everyone playing to stand up, turn their backs and close their eyes. And at this time he hides the little bear cub. Then, at the teacher’s signal “ready,” the children open their eyes and begin searching for the bear cub. The one who finds the toy must approach the teacher, quietly say in his ear where he saw it, and sit down in his place. The game continues until all the children find the bear cub. At the end of the game, it is noted who found the toy first. The game can be repeated 3-4 times. Ensure that children follow the rules:

    1) you cannot open your eyes until the teacher says “ready”;

    2) having noticed the toy, the player should not take it, but only tell the teacher in the ear the place where the toy is hidden;

    3) the one who spied it does not participate in the search for the bear cub.

    Target:

    cultivate discipline, organization, teach to follow the rules of the game, develop self-control and observation.

    Equipment:

    playground or gym.

    Age:

    6–7 years old.

    Progress of the game:

    The players stand in a circle at a distance of one step from each other. Outside the circle is the Fox's house. The teacher invites the players to close their eyes. Children close their eyes, and the teacher walks around the circle (behind the children’s backs) and touches one of the players, who becomes the Sly Fox. Then the teacher invites the players to open their eyes and carefully look at which of them is the Sly Fox, to see if she will give herself away in some way. The players ask in chorus 3 times (with short intervals) - first quietly, and then louder: “Sly fox, where are you?” At the same time, everyone looks at each other. When all the players (including the Sly Fox) ask for the third time: “Sly Fox, where are you?”, the Sly Fox quickly goes to the middle of the circle, raises his hand up and says: “I’m here!” All the players scatter around the site, and the Fox catches them. The caught one, that is, the one playing whom she touched with her hand, the Fox takes to her house. After the Fox has caught 2-3 children, the teacher says: “In a circle.” The players form a circle again and the game resumes. The teacher makes sure that the Fox begins to catch the children only after the players ask for the third time where the Sly Fox is. If the Fox gave herself away ahead of time, then a new Fox is appointed. A child who runs out of bounds of the playground is considered caught.

    Target:

    to cultivate in children independence, the ability to perform work without outside help, to receive moral satisfaction from independently performed actions, but obediently and carefully accept the teacher’s offer.

    Equipment:

    2 identical colorful pictures, scissors, envelope.

    Age:

    6–7 years old.

    Progress of the game:

    The teacher suggests cutting one picture into 2 parts. It is not difficult to create a picture from two parts. Then offer to cut the resulting parts and, looking at the whole picture, make the same one from the cut parts. Repeat the task several times: each time you get more and more parts, and it becomes more and more difficult to compose a picture from them. Cut the picture into pieces and put it whole in an envelope.

    Target:

    foster organization and discipline - teach children to restrain impulsive impulses, control their actions, develop children's self-control and spatial orientation.

    Equipment:

    gym or outdoor playground.

    Age:

    6–7 years old.

    Progress of the game:

    The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps from the players. One of the players, the catcher, stands on this line. Everyone standing in the column says:

    Burn, burn clearly, so as not to go out. Look at the sky - Birds are flying, Bells are ringing! One, two, three - run!

    After the word “run,” the children standing in the last pair run along the column (one on the right, the other on the left), trying to grab hands before the catcher. The catcher tries to catch one of the pair before the children have time to meet and join hands. If the catcher manages to do this, then he forms a new pair with the caught one and stands in front of the column, and the child left without a pair becomes the catcher. If the catcher fails to catch one of the pair, he remains in the same role. The game ends when all players have completed one run. The teacher makes sure that the children do not run out of the column before the word “run”. The runners must pair up in front of the line on which the catcher stands. You cannot return to the column without joining a pair. The number of participants should not exceed 15–17 people, otherwise the children will have to stand motionless for a long time. The game can be repeated 2-3 times.

    Target:

    to instill in children organization and discipline, a sense of camaraderie, to develop dexterity and attention.

    Equipment:

    two big balls.

    Age:

    6–7 years old.

    Progress of the game:

    The players line up in two columns at a distance of two steps from one another. In each column they stand apart from each other at a distance of arms outstretched forward. A line is drawn in front of the columns. The teacher places two balls on the line in front of the first ones standing in the columns. At the teacher’s signal to “sit down,” everyone sits down with their legs crossed. At the signal “pass,” the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The one who received the ball passes it back over his head, then also stands up - so until the last one in the column. The column that passed the ball correctly and did not drop the ball wins. When both columns have stood up (with their backs to the line), the teacher gives the signal to “sit down.” Everyone sits down again and the game continues. The game can be repeated 3-4 times, after which the teacher counts which column has won the most times. Children strictly follow the rules:

    1) the ball can only be passed over the head and in a sitting position;

    2) you can get up only after the ball is passed to the person sitting behind;

    3) the one who failed to receive the ball (the ball rolled away) runs after it, sits down and continues the game.

    The teacher must take into account that there should not be more than 6-8 children in a column, and the number of players playing in both columns should be the same. For each win, you can give a flag to the column and, ending the game, total the number of flags in each column.

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