We drive a fire truck
In turn, games about fire trucks are divided into three large varieties.
- The first type is overcoming obstacles by maintaining balance and accurately calculating at what speed and how exactly you should overcome the obstacle. Sometimes, the vehicle will have a trailer that contains important cargo needed to extinguish the fire. This cargo will need to be carried to the end of the map without losing it in time to overcome obstacles.
- The second type of game is a 2D racing game with a top-down view, where you will first need to get to your destination, trying not to go off the road or crash into other cars, and then put out the fire itself. The main component of success in such games will be your speed and reaction. After all, the faster you can get to your destination, the faster you can put out the fire and move on to the next level.
- The third view is driving in 3D mode with a rear view. This type is the most accurate firefighter simulator. Here you will also need to get to the scene of the incident, after which the main mission will begin.
In this section, we tried to collect the most interesting games about this dangerous and heroic profession. Now everyone can become a professional firefighter in the virtual universe!
Game industry
Along with police officers and astronauts, many children also want to become firefighters, so quite a few games have been created in which you can put out fires, drive a big red car and save people by leading them out of burning buildings. Unlike other game genres, here you will find many exciting arcade games with varied gameplay.
In some games you will need to catch people jumping out of the windows of burning houses, in some you will have to put out fires from a helicopter or plane, in some you will have to pull people out of hard-to-reach places, but of course, most often you will have to put out the fires themselves.
Screenshot from Flughafen Feuerwehr Simulator 2010, by Rondomedia GmbH.
And if everything is clear with catching and rescuing people, then it will be possible to extinguish fires in different ways. In some games you will control rescuers from a third person and help them collect fire hoses and then direct them to the fire. In others, you will immediately control the fire hose, which must be aimed at the flame using the mouse. Games where you have to put out a fire in the first person are exciting, but games where you also have to control a large fire truck will be much more interesting.
Outdoor games (according to fire safety rules)
Municipal preschool educational autonomous institution kindergarten of general developmental type “Smile” with priority implementation of activities for the social and personal development of children
(MDAU d/s “Smile”)
Outdoor games (according to fire safety rules)
Pyt-Yakh 2016
Fire in the hearth.
Goals: to develop reaction speed, dexterity, spatial orientation, attention, endurance; to form a sense of courage, discipline, will and desire to win, a culture of behavior in everyday life.
***
One of the players portrays Fire (wearing a half mask). He leaves his home - the hearth - and walks around the other players.
FIRE. I am Fire, don’t touch me!
PLAYERS (in response)
Why did you leave the hearth,
Has he turned into our enemy?
FIRE: I, Fire, are your friend and enemy,
There's no way to deal with me.
After these words, he hisses and waves his arms, catching children who enter the boundaries of the circle where Fire lives. If Fire has caught with its “flame” (those who disturbed the peace of its hearth), it turns it into a coal and places it in its hearth. The one who remains undetected by the last player becomes the brave Daredevil who defeated Fire.
Fire Dragon
Goals: improve physical skills, the ability to walk at a side step, crawl; develop reaction speed, dexterity, courage.
***
The players stand in a circle, hold hands, walk in a circle with an extended step, and at each step they say: “Fire-dragon, get out!”
The Sleeping Dragon lies in the center of the circle. When the Dragon stands up, straightens up and waves scarlet ribbons (“tongues of flame”) at chest level, the players scatter.
DRAGON: The flames are getting closer, closer
Bend lower, lower!
All players dodge, bend low, and crawl so that the driver does not hit them.
Those who were not hit return to the circle.
Water and fire.
Goals: to develop reaction speed, dexterity, attention, coordination of movements; create a feeling of friendship.
***
Two lines are drawn at a distance of 10 meters from each other. Girls (Water) line up on one line, boys (Fire) line up on the other, leading between them.
At the command “Fire!” boys catch girls, on the command “Water” the girls catch the boys (put out the fire). Those who are sore go over to the opposing team.
Birds are in trouble.
Goals: develop reaction speed, dexterity, spatial orientation; to form a sense of duty, compassion for the animal world, and a desire to help others.
***
Several circles are drawn on the site, with nests with chicks (children) in them. An evil Fire is chosen, which wanders through forests, fields, meadows, scatters sparks of flame (red ribbons) and starts fires. The task of the rest of the players is to catch the ribbons - sparks - on the fly so that they do not fall into the nests, and save the chicks from harm. The game is considered over when all the ribbons and sparks are extinguished.
Who will put out the fire faster?
Goals: develop reaction speed, dexterity, attention; improve coordination of movements.
***
Chairs are placed in a circle, on which there is one fire extinguisher (substitute item).
The number of chairs is one less than the number of participants in the game. Everyone walks in a circle to the music. At the signal, everyone must pick up a fire extinguisher. The number of chairs and fire extinguishers is reduced until a winner is identified.
Master of the Lake
Goals: to develop dexterity, speed of reaction, attention, courage, the ability to complete a task started, overcome mental pressures, and self-doubt.
***
At a distance of 10 - 15 meters from the “lake” a line is drawn along which the players line up. At the driver’s signal, players run to the lake with imaginary or real buckets. Behind the line is the owner of the lake, who does not want the water to decrease. Players must touch the line and draw water to put out the fire (at a designated location). Only when the owner is sleeping can you scoop up water.
The driver counts to five.
The evil owner begins to fall asleep (he covers his face with his hands and goes to sleep at the bottom of the lake). At this moment, the owner unexpectedly wakes up and catches the sluggish, gaping ones. The game continues until all the players are caught and moved to the home of the owner of the lake.
Firefighting game
To play you will need a table and various items, including those borrowed from the fire department: a cord, a gas mask, a helmet.
At the signal, players run to the table on which items are laid out, select one item necessary for the firefighter’s work, and return to the team.
The winner is the team that completes the task faster and, most importantly, more correctly than others.
Game Brave Firefighters
To play the game you will need to prepare an obstacle course. At the end of it there is a model of the house in which the toys live.
At the signal, the children begin the relay race: they run through an obstacle course, rescue one toy from the house and return to their team. The goal is to save all the inhabitants of the toy house.
The team that provides assistance to the victims the fastest wins.
Game Put out the fire
To play you will need a sandbox or a basin of sand.
At a signal, children scoop up sand with a small scoop and run towards the fire - a piece of paper with a picture of a flame. You need to run carefully so as not to spill the sand.
The winner is the team that brings the most sand and, accordingly, puts out the flames faster.
Two players from each team participate. To play you will need a large reel with a cord attached.
At the leader’s command, the participants begin to wind the cord onto a reel. Those who complete the task first win.
The game is played in the gym. Children climb the inclined bench onto the wall bars, climb onto the adjacent flight, jump onto the mat and run to their team. The team that covers the entire distance the fastest wins.
There are tunnels in front of each team.
At the signal, the participants crawl through the tunnel and run back to their team.
Game Two boots - a pair
Teams are divided into pairs. Pairs tie (one player's left leg to the other player's right leg). You need to, holding hands, jump to a hoop simulating a house on fire and save the toy from there.
The team that saves all the victims faster than others wins.
For this game you need to prepare leaves and markers.
At the signal, the participants of each team begin to run to the other side of the hall. There is a piece of paper on the chair on which you need to write 01 with a marker, that is, call the fire department.
The game continues until all children write 01.
Relay races
- Fire drill relay
The game involves 2 teams of 5 people from each class. Children stand in a line. You need to overcome obstacles, save the animal and take it to the hospital.
There are 2 chairs on one side and the other. On one chair there is a red cloth (this is fire), on the second chair there is a white cloth with a red cross (this is a hospital).
- Firefighting relay race
In the hands of the child in front of each team is a bucket of water (blue and white tinsel is glued inside the bucket as water). He must run between the pins, climb through the window (hoop), cover the distance by stepping over objects, pour out the water and run back. The next player performs the same actions.
- Relay Smokey corridor
Members of each team line up in front of their tunnel (the tunnel is made of gymnastics hurdles), take turns crawling along it, then run back.
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